Code |
11145
|
Year |
1
|
Semester |
S1
|
ECTS Credits |
6
|
Workload |
PL(30H)/T(30H)
|
Scientific area |
Informatics
|
Entry requirements |
None
|
Mode of delivery |
Presential
|
Work placements |
Not applicable
|
Learning outcomes |
This course unit allows each student to acquire the main knowledge in programming languages to understand the development of games. At the end of this course unit, the students should be able to develop algorithms to solve problems, understand the main concepts of programming languages and use a programming language to code the algorithms.
|
Syllabus |
- Introduction to programming and computers;
- Paradigms of programming
- Introduction to a programming language
- Basic elements of a programming language
- Structures of control of a programming language
- Subprogrammes and functions
- Main data structures
- Programming based on events
- Programming of games
|
Main Bibliography |
- Introduction to Computation and Programming Using Python. John V Guttag, MIT Press; 2nd edition. 2 Aug 2013. - Python Programming for the Absolute Beginner. Mike Dawson, Course Technology PTR, Third edition, 31 Jan 2010. - Programação em Python - Fundamentos e Resolução de Problemas, Ernesto Costa, FCA Editora, 2015 - Python information available at https://www.python.org/ - Python Tutorials available at https://www.tutorialspoint.com/python/ - Pygame Information available at http://www.pygame.org/hifi.html - Notes created by the teacher and available on the web page of the course.
|
Language |
Portuguese. Tutorial support is available in English.
|