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Introduction to Design

Code 12711
Year 1
Semester S1
ECTS Credits 6
Workload OT(15H)/TP(45H)
Scientific area Design Industrial
Entry requirements Does not apply.
Mode of delivery Lessons of practical-theoretical nature.
Work placements It doesn't apply.
Learning outcomes Understand the skills of the industrial designer and the scope of his field of activity
Interpret a context/territory, identify a problem, define a program, develop a concept, consider constraints and limitations.
Make use of the design and models as an experimental instrument and communication of ideas.
To equate the relationship of the body with space or object considering the ergonomic factors and the emotional value of the product that is not exhausted in its utilitarian function.
Understand that Design not only as a product, but as an experience that implies co-design processes.
To know and interpret authors and brands, essential for the construction of an entire visual and material culture.
Assimilate technical knowledge that enables the execution of the project.
Learn how to support the various options and approaches throughout the project development process.
Syllabus Theoretical approach:
Introduction to design and the skills of the industrial designer and the scope of his field of activity
Design as a process: Explanation of design methodology applicable to Industrial Design. Framework for procedural instruments.
Ergonomic principles, spatial composition strategies and lighting principles in the act of designing
Framing of other themes related to Design, namely Sustainability, Interaction, Experience, Co-design, among others.

Project:
Briefing analysis.
Research consisting in the collection and interpretation of information from study cases concerning brands, designers and products. Definition of program and work strategy.
Concept.
Product Development: Experimentation through sketches and model(s) of study.
Detailed design with a view to the study of equipment solutions / construction / colour / finishes.
Development of technical design, final model, descriptive memory, video, and communication layout.
Main Bibliography Baudrillard, J. (2004). Le Système Des Objets. Paris: Gallimard.
Chapman, J. (2021). Meaningful stuff: Design that lasts. Cambridge: The MIT Press.
Dondis, D.A. (2006). La sintaxis de la imagen-Introducción al alfabeto visual. Barcelona: Editorial Gustavo Gili.
Martins, J. P.; Sena da Silva, A. (2001) Daciano da Costa: designer. Lisboa: Fundação Calouste Gulbenkian.
Munari, B. (1981). Das Coisas Nascem Coisas. Lisboa: Edições 70.
Norman, D. (2013). The design of Everyday Things. New York: Basic Books
Norman, D. (2004). Emotional Design. New York: Basic Books
Parsons, T (2009). Thinking: Objects Contemporary approaches to product design. Suiça: AVA Publishing SA
Panero, J.; Zelnik, M. (2002). Dimensionamento humano para espaços interiores. Barcelona: Editora Gustavo Gili, SA.
Pipes, A. (2007). Drawing for designers. London: Laurence King Publishers.
Sparke, P (2013). Introduction to Design and Culture: 1900 to the Present. Londres: Routledge
Language Portuguese. Tutorial support is available in English.
Last updated on: 2023-01-24

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