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Videogame Theory and Review

Code 13815
Year 1
Semester S1
ECTS Credits 6
Workload T(30H)/TP(30H)
Scientific area Game Design
Entry requirements Not applied
Mode of delivery In presence
Work placements no
Learning outcomes To promote critical consciousness on videogame design.
To enable the student to know more about both the history and the aesthetic of videogames.
The student must learn concepts of theory and review.
To keep approaches of critical thinking and videogame theory familiar to the student.

Syllabus 1. GAMES, BRANDING AND HISTORY
. What is a Game? (Martinho)
. From Idea to Game Concept (Adams)
. Principles of Game Design (Bates)
. History And Typologies (Herz)
. PR, Presentation And Message (Steinberg)
. Desígning a Brand Identity (Wheeler)
. Visual And Spatial Thought (Crawford)
. Experience Engine And Interface (Sylvester)

2. REVIEW AND AESTHETIC
. Interface, Code And Aesthetic (Meyers)
. Games And Space-Time (Richards)
. Technology, Self And Cultural Transformation (Gergen)
. Modelling, Focus, Empathy, Imagination, Motivation And Review (Schell)
. The Art of Videogame Review (IGN, Borlongan, Chapman, Takahashi)
Main Bibliography Adams, E. (2010). Fundamentals of Game Design. 2nd edition. US: New Riders / Pearce Education, pp.64 e 67.
Bates, B. (2004). Capitulo 1 – Principios de Game Design in “Game Design”. 2nd Edition. Thomson Course. Boston, Masschussets, US: Premier Press.
Borlongan, J. (21 de Fevereiro de 2017). How to Write a Video Game Review. In Pen And The Pad.com. Disponível em https://penandthepad.com/how-4480726-write-video-game-review.html
Chapman, M. (1 de Maio de 2016). How to Review a Video Game. In Level Skip. Disponível em https://levelskip.com/misc/How-to-Review-a-Video-Game
Collins, K. (2008). Game Sound: An Introduction to the History, Theory and Practice of Video Game Music and Sound Design. Cambridge, MA: MIT Press
Crawford, C. (2013). Chapter1 – The Tyranny of The Visual; Spatial Thinking in “On Interactive Storytelling”. 2nd Edition. US: New Riders.
Teaching Methodologies and Assessment Criteria EVALUATION CRITERIA
1.One ciritical review delivered weekly. (ALL WEEKS, CONTINUOUS EVALUATION) about a videogame previously discussed with the professor one page only (60% of the score). Delivery date: ALWAYS IN THE FOLLOWING WEEK AFTER The CLASS IN PDF FORMAT. (Structure: Title, theoretical evaluation and visual style).

2. One theoretical-pratical work presented and delivered based upon a triple AAA game with best rank in its segment (40% of the final score). 15 pages, APA references. Date of delivery January 8. (Structure: concepts and theoretical connection, features, visual style and external references).

Students may only miss with no justification 20% of classes. Presences are registered. More than 20% of classes skipped the students fail the course. Reviews delivered outside the Schedule of the class are not accepted.
There is no Exam in this course.
Language Portuguese. Tutorial support is available in English.
Last updated on: 2023-09-28

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