Learning outcomes |
. The student must display the ability to interpret and to connect information about Digital Culture, the computer culture, now widely among us. The student must relate concepts and readings that allow him to comprehend digital culture, its visual, technical and theoretical domain.
. The program is presented to the students considering the relationship between images and digital culture artifacts and the conceptual body of ideas, in order to stimulate critical spirit and reflection.
. In order to be more explicit and defined, the contents for the semester, the subtopics of the program are linked to authors.
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Main Bibliography |
Berardi, F. (2011). After the future. Oakland, CA, US, AK Press.
Kerckhove, D. de (2010). The augmented mind 2010. Milano, Itália, 40K Books. Kindle version. Disponível em Amazon.com (2014) e www.40kbooks.com
Pariser, E. (2011). The filter bubble. New York, NY, US, Penguin.
Rashid, I., Kenner, S. (2019). OFFLINE: free your mind from smartphone, and social media stress. West Sussex, UK, Capstone, Wiley.
Selke, S. (Ed., 2016). Lifelogging. Digital self-tracking and life logging — between disruptive technology and cultural transformation. New York, NY, US, Springer VS.
Simanowski, R. (2018). Facebook society: losing ourselves in sharing ourselves. New York, NY, US, Columbia University Press.
Smith, M. D., Telang, R. (2016). Streaming, sharing, stealing. Big data and the future of entertainment. Cambridge, MA, US, MIT Press.
Srnicek, N. (2017). Platform capitalism. Cambridge, UK, Polity Press.
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