Code |
14732
|
Year |
3
|
Semester |
S1
|
ECTS Credits |
6
|
Workload |
PL(30H)/T(30H)
|
Scientific area |
Informatics
|
Entry requirements |
None
|
Mode of delivery |
Face-to-face instruction.
|
Work placements |
Not applicable.
|
Learning outcomes |
This curricular unit introduces the development of games for the Web, covering all the programming content for the Web, from the programming of the client to the server. The first part covers client-side formatting and programming, or front-end programming: HTML for content, CSS for presentation, and JavaScript, including the p5.js library for client-side programming. The second part deals with server-side programming, using technologies such as node.js and mysql.
|
Syllabus |
a) Web game development tools b) What is a game and how does it work d) Frameworks for web game development e) HTML5 Canvas Control f) Interaction and animation h) Sound and video j) Use of data structures (arrays, objects) h) Server-side programming j) Creation of a client-server model
|
Main Bibliography |
HTML5 Game Development by Example: Beginner's Guide, 2nd Edition, by Makzan, Packt Publishing (June 2015).
Build an HTML5 Game: A Developer's Guide with CSS and JavaScript, by Karl Bunyan, No Starch Press; 1 edition (March 23, 2015).
WebGL: Up and Running, Tony Parisi, O’Reilly Media, Inc., 2012. WebGL Game Development, Sumeet Arora, Packt Publishing Ltd., 2014.
Shiffman, D. (2012). The Nature of Code: Simulating Natural Systems with Processing. The Nature of Code. ISBN: 978-0985930806.
Runberg, D. (2015). The SparkFun Guide to Processing: Create Interactive Art with Co
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Language |
Portuguese. Tutorial support is available in English.
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