Bibliografia principal |
- Steve Rabin, “Game AI Pro 3: Collected Wisdom of Game AI Professionals”, A K Peters/CRC Press; 1 edition, 2017. - Christer Ericson, “Real-Time Collision Detection”, CRC Press; 1 edition, 2004. - Mat Buckland, “Programming Game AI by Example”, Jones and Bartlett Publishers, Inc, 2004. - Flávio Andaló, "Modelagem E Animação 2D E 3D Para Jogos", Editora Érica, 2014.
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