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Human Interaction with the Computer

Code 11107
Year 2
Semester S1
ECTS Credits 6
Workload PL(30H)/T(30H)
Scientific area Informatics
Entry requirements For the practical classes, skills in Programming, as well as Object Oriented Programming, must be consolidated.
Mode of delivery Face-to-face instruction.
Work placements Not applicable.
Learning outcomes The study of concepts and techniques from the Human-Computer Interaction (HCI) paradigm. Principles and guidelines for designing HCI systems are taught, as well as cognitive models and evaluation methods. At a practical level, the design and implementation of graphical interfaces are explored.
In this course unit, the student should acquire a variety of concepts and techniques inherent to the Human-Computer Interaction (HCI) paradigm. At a theoretical level, principles, guidelines, and standards for designing HCI systems are taught, as well as cognitive models, design evaluation methods, and aesthetical principles. At a practical level, the student develops skills in the design and implementation of graphical user interfaces (GUI), thereby applying a number of theoretical concepts learned throughout the semester.
Syllabus Part I — Foundations
1.1 The Human.
1.2 The Computer.
1.3 The Interaction.

Part II — The Design Process
2.1 HCI in the software design process.
2.2 Principles, rules, and guidelines.
2.3 Aesthetical aspects: color and shape.
2.4 HCI Evaluation techniques.
2.5 Universal design and user support.

Part III — Theories and Models
3.1 Cognitive Models.
3.2 Communication and collaboration models.
3.3 Task analysis.
3.4 Dialogue notations and design.
Main Bibliography Bibliografia Principal
Human Computer Interaction, A. Dix, J. Finlay, G.D. Abowd and R. Beale, 3rd Edition, Prentice Hall, 2003, ISBN 0130461091.
Introdução ao Design de Interfaces; 3ª Edição; Fonseca, M., Campos, P., Gonçalves, D.; FCA, Outubro 2017; ISBN 978-972-722-870-6.
Sharan, K. (2015). Learn JavaFX 8: building user experience and interfaces with Java 8. Apress.

Bibliografia Secundária
Readings in Human-Computer Interaction: Toward the Year 2000, R. M. Baecker, J. Grudin, W. A. S. Buxton and S. Greenberg, Morgan-Kaufmann Publishers, 1995. ISBN 1-55860-246-1.
Handbook of Human-Computer Interaction, M. Helander, T. Landauer and P. Prabhu, Amsterdam: North-Holland, 1997. ISBN 0-444-81862-6.
Interaction Design: Beyond Human-Computer Interaction, Sharp H., Rogers Y., Preece J., 2nd Edition, Wiley, 2007. ISBN: 978-0-470-01866-8.
Your Brain, The Missing Manual. M. MacDonald. Pogue Press, O'Reilly 2008. ISBN 978-0-596-51778-6
Teaching Methodologies and Assessment Criteria The evaluation will comprise a written component, in the form of two tests (F1 and F2). There will also be a mandatory creative work (TCR), to be carried out during the semester, with a submission deadline at the end of this semester. Thus, the classification by frequency (CF) is calculated by weighing the classifications obtained in the three components listed above:

CF = 30% F1 + 30% F2 + 40% TCR.

If CF < 6 values, the student will not be admitted to any exam, thus failing the course. In case CF mark falls in the ]6, 9.5[ interval, the student must do the final exam, in order to get approval. If CF is great or equal to 9.5, the student does approve and is free to whether doing the exam, trying so to improve his mark.

The final classification in the exam (CE) also accounts for the TCR mark, calculated as follows: CF = 60% Exam + 40% TCR.
Language Portuguese. Tutorial support is available in English.
Last updated on: 2019-11-28

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