Main Bibliography |
AMBROSE, G., Harris, P. (2010). Basics Design 08 – Design Thinking – the act or practice of using your mind to consider design. Lausanne, Switzerland: Ava Academia
BOND, S. (2012). Meet The Screens. BBDO / Proximity Worldwide / Microsoft Advertising. BBDO: New York.
COLLINS, K. (2008). Game Sound: An Introduction to the History, Theory and Practice of Video Game Music and Sound Design. Cambridge, MA: MIT Press
EGENFELDT-NIELSEM, Simon; SMITH, J.H. & TOSCA, S. P. (2008). Understading videogames – the essential introduction. New York, NY, US / London, UK: Routledge.
GARDNER, H.; DAVIS, K. (2013). The app generation. how today’s youth navigate identity, intimacy, and imagination in a digital world. New Haven & London, Yale University Press [Apple iBookStore ebook] (Acesso em Novembro de 2014).
HERZ, J.C. (1997). Joystick nation. Londres, RU, Abacus (Introdução e Timeline)
MACHADO, A., (2009). Pré-cinema e Pós-cinemas. Brasil, Papirus Editora. Apple iBook.
MARTINHO, C.; SANTOS, P. & PRADA, R. (Fevereiro de 2014). Design e Desenvolvimento de Jogos. Lisboa, Portugal: FCA.
MARQUES, M. (2014). Sistemas e Técnicas de Produção Áudio. Lisboa: Lidel/FCA ?
MULLER, J e WIEDEMANN, J. (Ed., 2015). Logo Modernism. Colónia, Alemanha:Taschen
ROGERS, S. (2010). Level Up. the guide to great videogame design. Nova Iorque, EUA: Willey & Sons (Level 1, 4-12)
SCHNEIDER, J. (February 3, 2015). “The double diamond: strategy + execution. In Thought Works. Retrieved from (Access June 2018).
SLADE-BROOKING, C. (2016). Creating a Brand Identity. Londres, RU: Lawrence King
SONNENSCHEIN, D. (2001). Sound Design: The Expressive Power of Music, Voice and Sound Effects in Cinema. Studio City, CA: MWP
WHEELER, Alina (2013). Designing Brand Identity - An Essential Guide For The Whole Branding Team , 4th edition. John Wiley & Sons: Hoboken, New Jersey, NY.
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