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Design Theory and Methodology

Code 11143
Year 1
Semester S1
ECTS Credits 6
Workload T(30H)/TP(30H)
Scientific area Game Design
Entry requirements Not applied
Mode of delivery In presence
Work placements no
Learning outcomes To provide to the student the following skills:

1.
knowledge about techniques of sound in game design.

2.
To learn more about the creation of a videogame brand identity

3.
Application of Design Thinking and Double Diamond methodologies for games
Syllabus 1. DESIGN
Design Thinking (Ambrose & Harris)
Double Diamond (Johny Schneider, Design Council, Thought Works)

2. GAME BRANDING AND MEDIA
Designing Brand Identity (Wheeler)
Logotypes with basic shapes and lines (Muller e Wiedemann)
Branding Basic and Brand Anatomy (Slade-Brooking)
A Geração das Apps (Gardner & Davis)
Realidade Virtual, Sujeito e Digital Media

3. SOUND
Physical properties of sound. Listening and sound meaning
Audio Edition: strategies and features. Application of effects and working with tracks
Problem correction, voice editing and editing sound and mixing
Main Bibliography AMBROSE, G., Harris, P. (2010). Basics Design 08 – Design Thinking – the act or practice of using your mind to consider design. Lausanne, Switzerland: Ava Academia

BOND, S. (2012). Meet The Screens. BBDO / Proximity Worldwide / Microsoft Advertising. BBDO: New York.

COLLINS, K. (2008). Game Sound: An Introduction to the History, Theory and Practice of Video Game Music and Sound Design. Cambridge, MA: MIT Press

EGENFELDT-NIELSEM, Simon; SMITH, J.H. & TOSCA, S. P. (2008). Understading videogames – the essential introduction. New York, NY, US / London, UK: Routledge.

GARDNER, H.; DAVIS, K. (2013). The app generation. how today’s youth navigate identity, intimacy, and imagination in a digital world. New Haven & London, Yale University Press [Apple iBookStore ebook] (Acesso em Novembro de 2014).

HERZ, J.C. (1997). Joystick nation. Londres, RU, Abacus (Introdução e Timeline)

MACHADO, A., (2009). Pré-cinema e Pós-cinemas. Brasil, Papirus Editora. Apple iBook.

MARTINHO, C.; SANTOS, P. & PRADA, R. (Fevereiro de 2014). Design e Desenvolvimento de Jogos. Lisboa, Portugal: FCA.

MARQUES, M. (2014). Sistemas e Técnicas de Produção Áudio. Lisboa: Lidel/FCA ?

MULLER, J e WIEDEMANN, J. (Ed., 2015). Logo Modernism. Colónia, Alemanha:Taschen

ROGERS, S. (2010). Level Up. the guide to great videogame design. Nova Iorque, EUA: Willey & Sons (Level 1, 4-12)

SCHNEIDER, J. (February 3, 2015). “The double diamond: strategy + execution. In Thought Works. Retrieved from (Access June 2018).

SLADE-BROOKING, C. (2016). Creating a Brand Identity. Londres, RU: Lawrence King

SONNENSCHEIN, D. (2001). Sound Design: The Expressive Power of Music, Voice and Sound Effects in Cinema. Studio City, CA: MWP

WHEELER, Alina (2013). Designing Brand Identity - An Essential Guide For The Whole Branding Team , 4th edition. John Wiley & Sons: Hoboken, New Jersey, NY.

Language Portuguese. Tutorial support is available in English.
Last updated on: 2019-07-04

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