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Computer Animation

Code 11146
Year 1
Semester S2
ECTS Credits 6
Workload PL(30H)/T(30H)
Scientific area Informatics
Entry requirements N.A.
Mode of delivery Face-to-face.
Work placements Not applicable.
Learning outcomes Introduce the main techniques of modeling and computer animation and concepts of virtual environments.
At the end of this course unit the student should be able to:
- Understand the techniques of computer animation and the concepts of virtual environments;
- Produce a short computer animation (e.g., the trailer of a game)
Syllabus - Computer Animation vs Traditional Animation
- Basic and Advanced Techniques
- Modeling and Animating Articulated Models
- Animating Natural Phenomena
- Virtual Reality
Main Bibliography Computer Animation: Algoritms and Techniques, Rick Parent, Morgan Kaufmann, 2nd edition, 2007.
Understanding Virtual Reality - Interface, Application, and Design, William R. Sherman and Alan Craig, Morgan Kaufmann, 2003.
Language Portuguese. Tutorial support is available in English.
Last updated on: 2019-03-11

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