Code |
11149
|
Year |
1
|
Semester |
S1
|
ECTS Credits |
6
|
Workload |
OT(15H)/TP(45H)
|
Scientific area |
Cinema
|
Entry requirements |
None
|
Mode of delivery |
--
Face-to-face
|
Work placements |
--
Not applicable
|
Learning outcomes |
-- The student must master the basic concepts of narratology and be able to analyze in depth the evolution of narration processes throughout the History of Media. The student must be able to identify the formulas, models and patterns that characterize narration in digital media. The student must possess the skills and basic knowledges that allow him to create and develop interactive narratives.
|
Syllabus |
1. Introduction to Classical Narratology 1.1. Classic narratological models 1.2. Formalist and Structuralist Narratology 1.3. Narrative and Medium 1.4. New trends in narratology
2. Digital Narratology 2.1. Ludic systems, ergodic texts and interactive narratives 2.2. Agency, interactivity and plot 2.3. New narrative structures 2.4. Transmedia, hypermedia and database narratives
3. Interactive Narrative Lab 3.1. Story world 3.1.1. Existents 3.1.2. Events 3.2. Narrative Models 3.2.1. Linearity and Multilinearity 3.2.2. Plots, Campaigns and Levels 3.3. Scripting and planning and Cinematic Sequences 3.4. The Narrative Bible
|
Main Bibliography |
-- Crawford, C. (2005). On Interactive Storytelling. United States of America: New Riders. Murray, J.(1997). Hamlet on the Holodeck: The Future of Narrative in the Cyberspace. Cambridge: MIT Press. Ryan, M (2006). Avatars of Story.
Secoundary bibliography Aarseth. E. J. (1997). Cybertext: Perspectives on Ergodic Literature. Baltimore and London: John Hopkins University Press. Nogueira, L. (2008). Narrativas Fílmicas e Videojogos. Covilhã: LabCom. Wardrip-Fruin,N. & Harrigan, P. (Eds). (2004). Firts Person Shooter: New media as story, performance, and game. United States of America: The MIT Press.
|
Language |
Portuguese. Tutorial support is available in English.
|