Code |
11151
|
Year |
1
|
Semester |
S2
|
ECTS Credits |
6
|
Workload |
TP(60H)
|
Scientific area |
Ergonomics
|
Entry requirements |
None
|
Mode of delivery |
Lessons of practical-theoretical nature.
|
Work placements |
It doesn't apply.
|
Learning outcomes |
To know player’s intrinsic characteristic through their interaction behavior, individual and collective thinking, and systemic involvement with the physical and cognitive demands of digital games. Learn to deal with different tools and contact techniques such as observation, interviews, checklists, heuristic techniques, among other, enabling students to produce more efficient and user-centered solutions. As a result, this course trains future professionals in the development of digital artifacts projects with a high level of usability and control of the user-experience.
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Syllabus |
Promote the discussion of key topics related to the field of User Experience in four modules: MODULE 1. Characteristics of Interaction Design: provide, explore and discuss future scenarios; thinking through sketches and abstract concepts; Ethical, Aesthetic, Cultural, Technical and Functional concerns. MODULE 2. Methodologies for User-Centered Design: ISO 9241-210, creation and evaluation of interfaces through card sorting, focus groups, task analysis, flowchart, "personas" creation, among others. MODULE 3. Heuristics for digital games: concept, advantages and disadvantages of usability heuristics; Application of usability heuristics for evaluation and development; Discussion of work under the use of heuristics to digital games. MODULE 4. User experience: Concepts, differences between Usability and User Experience and evaluation methods. The psychology of emotions; relationship between cognition-emotion and emotion-cognition; instruments for measuring emotions; gamers of emotion.
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Main Bibliography |
Main bibliography: Bernhaupt, R. (2010). Evaluating User Experience in Games: Concepts and Methods. Springer London. ISBN: 978--1--84882--962--6
Preece, Jennifer, Rogers, Yvonne, e Sharp, Helen (2013). Design de Interação: Além da interação homem-computador. 3ª edição. Porto Alegre: Bookman. ISBN : 8582600062
Shneiderman, Ben e Plaisant, Catherine. (2009) Designing the User Interface: Strategies for Effective Human-Computer Interaction. 5ª edição. Pearson Addisson Wesley. ISBN: 0321537351
Tidwell, Jenifer (2011). Designing Interfaces: Patterns for Effective Interaction Design, O'Reilly. ISBN: 9781449379704 Tullis, Thomas e Albert, William (2008). Measuring the user experience, Morgan Kaufman. ISBN: 0123735580
It will be timely given students a highly specialized support bibliography, according to the themes chosen by the students and in close coordination with the teacher.
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Language |
Portuguese. Tutorial support is available in English.
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