Code |
11153
|
Year |
1
|
Semester |
S1
|
ECTS Credits |
6
|
Workload |
TP(60H)
|
Scientific area |
Game Design
|
Entry requirements |
None
|
Mode of delivery |
in presence
|
Work placements |
NA
|
Learning outcomes |
To domain the phases of Concept Art in game design, animation, fiction cinema, video clips, illustration and publicity; To learn about the design of representation and (re-) creation of: characters, costumes, scenarios, props, climates, objects, vehicles.
|
Syllabus |
1. Universe of Concept Art through the visualization of the work of concept artists; 2. Exercises oriented to the mastery of the various phases of Concept Art using the drawing (sight, drawings and images), its tools (monochrome and color drawing) and the Graphic Diary as support: 3. Representation / copy / (re) creation of: a) characters (humans / animal / humanoid / creatures / costumes / extension objects of the human body / hairstyles); b) scenes of interaction between characters; c) scenarios, architectures, props, objects, vehicles; d) kinetic and graphic onomatopoeia; e) integration of the characters and their interaction in scenarios - playing boards; f) creation of storyboards.
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Main Bibliography |
AA.VV.(2006. )D'artiste: Concept Art Ballistic Media. AA.VV(2013). Matte Painting 3 Ballistic Publishing. EAGLE, E.(2013). Pastel Painting Atelier: Essential Lessons in Techniques, Practices, and Materials Watson-Guptill. GHERTNER, Ed(2010). Layout and Composition for Animation Focal Press. HAMPTON, M.(2009). Figure Drawing Design & Invention Michael Hampton. HOGARTH, B.(2003). Dynamic Anatomy/(1991) Dynamic Light and Shade/(1989) Drawing the Human Head/(1996) Dynamic Figure Drawing/ (Ed.) Watson-Guptill. MATTESI, N.D.(2006). Force: Dynamic Life Drawing For Animators;(2011)Force: Animal Drawing: Animal locomotion and design concepts for animators. Focal Press. MCVITTIE, A., DAVIS, P.(2013). The Art of Watch Dogs Titan Books. NICOLAIDES, K.(1969). The Natural Way to Draw: A Working Plan For Art Study Houghton Mifflin Company. STONEHAM, B.(2010). How to Create Fantasy Art for Video Games: A Complete Guide to Creating Concepts, Characters, and Worlds Barron's Educational Series.
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Language |
Portuguese. Tutorial support is available in English.
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