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New Cinemas

Code 13592
Year 1
Semester S2
ECTS Credits 6
Workload OT(15H)/TP(45H)
Scientific area Cinema
Entry requirements English texts may be available.
Mode of delivery Face-to-face.
Work placements Not applicable.
Learning outcomes - It is intended that the student acquires a comprehensive knowledge of the History of Media, with a special focus on the effects of the emergence of digital on culture, on media convergence and on the development of hybrid formats.

- The student must have the theoretical foundation necessary to understand and reflect on the way in which the modalities of digital expression are articulated with Cinema.

- The curricular unit acts as a field for the laboratory experimentation of new formats, and the student must articulate theory and practice in the development of a project that combines the modes of expression and narration of cinema with the logic of digital.
Syllabus 1- Cinema and Media
Mediation, culture and technique
The language of New Media
Narratives and Data Structures
The Computer as Metamedium
Media Convergence

2- Expanded Cinema
Intermediality and Artistic Vanguards
Materialities and Devices
Cinema and Performance

3- Immersion and Interactivity
Immersive typologies
Presence and Telepresence
Cybertext and Hyperdiscourse
Environmental Storytelling

4- New formats
Hypermedia
Interactive Cinema
Virtual reality
Augmented Reality
Videogames and Interactive Narratives

5- Laboratory Module
Virtual Reality and 360º Video
Main Bibliography Atkinson, S. (2014). Beyond the ScreenEmerging Cinema and Engaging Audiences. New York, London: Bloomsbury Academic
Jenkins, H. (2006). Convergence culture: Where old and new media collide. New York: New
York University Press.
Kaye, N. (2007). Multi-Media: Video, Installation, Performance, Routledge
Manovich. L. (2001). The Language of New Media. Cambridge: MIT Press.
Murray, J.(1997). Hamlet on the Holodeck: The Future of Narrative in the Cyberspace.
Cambridge: MIT Press.

Recomended filmography:
Ashes to Ashes, Ligthart Schenk, Jamille van Wijngaarden e Steye Hallema (2016)
Bandersnatch, David Slade (2018)
High Rise: Out May Window, Katerina Cizek (2010)
The Fall , Peter Greenaway (1980)
Teaching Methodologies and Assessment Criteria The lectures aim to provide the necessary theoretical framework, accompanied by the presentation of examples considered relevant to the topics covered, as well as to stimulate reflection and critical analysis of students.

The practical classes allow the integration and articulation in the laboratory context of the themes covered in the expository sessions. Through workshops and the implementation of the most appropriate creative methodologies and processes, students can test and anticipate the difficulties they will encounter in the development of their VR projects.

The evaluation in the curricular unit mirrors both the reflection and the theoretical framework with the practice in the laboratory context.
Language Portuguese. Tutorial support is available in English.
Last updated on: 2024-03-09

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