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Workshops II

Code 13841
Year 1
Semester S2
ECTS Credits 4
Workload OT(15H)/TP(45H)
Scientific area Art and Design
Entry requirements N/A
Mode of delivery Face-to-face.
Work placements Does not apply.
Learning outcomes To know and be able to apply new technologies in Design.
To implement prototypes through practical projects.
To develop intellectual and technological resources with critical application of current available technologies.
To explore, contextualize and discuss natural interface paradigms.
To understand the importance of humanizing technology.
To use experimental methodologies in the development of interdisciplinary projects.
To develop ability to work in teams and new contexts.
To work with creativity and autonomy being responsive to organizational requirements and deadlines.
To communicate effectively to different interlocutors in professional contexts.
Syllabus Analysis and discussion of interdisciplinary projects with advanced multimedia interfaces; Visualization interfaces; Stereoscopy; Multimedia Urban Projections and VideoMapping; State of the art, concepts and techniques; Production and adaptation of 2D and 3D content; Trompe-l'oeil; Mapping techniques; Development of group projects: scheduling of projects in the various phases: concept, definition and justification, prototyping/proofing, production, post-production and public exhibition/presentation.
Main Bibliography SCHMITT, D.; THÉBAULT, M.; BURCZYKOWSKI, L. (ed.) (2020) Image Beyond the Screen: Projection Mapping. John Wiley & Sons
MANIELLO, D. (2014) Augmented reality in public spaces. Basic Techniques for video mapping.
MURRAY, J. H. (2017). Hamlet on the Holodeck, updated edition: The Future of Narrative in Cyberspace. MIT press.
MAEDA, J. (2001). Design By Numbers, MIT Press
MAEDA, J. (2004). Creative Code, Thames & Hudson
COOPER, R. (2009). The Design Agenda, a Guide to a Successful Design Management. New York: Wiley
CHEN, C. (2006) Information Visualization: Beyond the Horizon, Springer
HALSKOV, K. (2002): Production Methods: Behind the Scenes of Virtual Inhabited 3d, Springer
MANOVICH, L. (2002). The Language of New Media, MIT Press
MEADOWS, M.S (2002): Pause & Effect: The Art of Interactive Narrative, New Riders Press
RIESER, M.; ZAPP, A. (ed.) (2002) New Screen Media, Cinema/Art/Narrative, London, British Film Institute
SOMMERER, C. (ed.) (2008). Interface Cultures, Artistic Aspect of I
Teaching Methodologies and Assessment Criteria Project/Problem Based Learning (PBL) to promote active learning and the exploration of real problems, seeking symbiosis between knowing what and knowing how to do. Learning assessment is continuous and based on student participation in the workshop, on the development, evolution and presentation of projects and on the aesthetic, technical and professional quality of the work as well as on creativity and its coherence with the specific objectives of the workshop.

Language Portuguese. Tutorial support is available in English.
Last updated on: 2023-03-28

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