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Art and Multimedia

Code 13843
Year 1
Semester S2
ECTS Credits 4
Workload OT(15H)/TP(45H)
Scientific area Art and Design
Entry requirements None.
Mode of delivery Face to face
Work placements Not applicable
Learning outcomes The Art and Multimedia UC focuses on the discussion of aesthetic, scientific, critical and operational issues arising from the technological and multimedia relationship in contemporary artistic processes. It aims to provide a diachronic overview of this issue, along with the integration of knowledge into the students' own research.
At the end of this UC the student should be able to:
a) Analyze the centrality of technological means in the experience and theory of Art and Design;
b) Understand cultural practices from the point of view of media phenomenology, considering the subcategories of multimedia, intermedia, transmedia and crossmedia;
c) Identify technologies, supports, purposes and poetics, from the point of view of their heterogeneity and specificity;
d) Understand the evolution of the Art / Media binomial from the points of view of production, mediation and reception; It is
e) Apply and critically reflect on the knowledge acquired in two assignments to be carried out.
Syllabus 1. Pragmatics, symbolic and reciprocity of the binomials Art and Technique / Art and Technology in the understanding of tradition and vanguards.
2. Art's dependence on the means of creation, manufacture, exhibition, recording, reproduction, editing, dissemination, reception and archiving.
3. Artistic, operative and dialectical potential of certain key concepts in contemporary art theory and in the discussion of media: mimesis, representation, projection, mediation, cybernetics, information, archive, electronics, digital, code, interface, interactivity, hypertext , simulation and immersion.
4. New paradigms of art, design, communication and multimedia aesthetics.
Main Bibliography FRIEDBERG, A. (2009).The Virtual Window: From Alberti to Microsoft. Cambridge, Mass: The MIT Press.
GIANNETTTI, C. (2012). Estética Digital: Sintopia da Arte, Ciência e Tecnologia. Lisboa: Vega.
GITELMAN, L. (2008). Always Already New: Media, History, and the Data of Culture. Cambridge, Mass: The MIT Press.
JONES, C. A. (2006). Sensorium: Embodied Experience, Technology, and Contemporary Art. Mass: The MIT Press.
LYONS, J.; PLUNKETT, J. eds. (2007). Multimedia Histories: From the Magic Lantern to the Internet. Un. Exeter Press.
MAEDA, J. (2004). Creative Code: Aesthetics + Computation. London: Thames & Hudson
MANOVICH, L. (2008). Software Takes Command - http://lab.softwarestudies.com/2008/11/softbook.html
MITCHELL, W.; Hansen, M. (2010). Critical Terms for Media Studies. Chicago: University of Chicago.
MURRAY, J. (2012). Inventing the Medium: Principles of Interaction Design as Cultural Practice, Cambridge, MA: MIT Press.
RUSH, M. (2005). New Media in Art. London: Thames & Hudson.
Language Portuguese. Tutorial support is available in English.
Last updated on: 2023-05-29

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