Bibliografia principal:
Consalvo, M. (2014). Atari to Zelda: Japan’s Videogames in Global Contexts. MIT Press.
Gunkel, D. J. (2018). Gaming the system: Deconstructing video games, games studies, and virtual worlds. Indiana University Press.
Manovich, L. (2001). The language of new media. Cambridge, US: MIT Press.
Parente, A. (Org.) (2004). Imagem-máquina - a era das tecnologias do virtual (1993). San Paulo, SP, Brazil: Editora 34.
Wolf, M. J. P., & Perron, B. (Eds.). (2003). The video game theory reader. Routledge
Wardrip-Fruin, N., Harrigan, P. (Eds, 2004). First person: new media as story, performance, and game. MIT Press.
ELIAS, H. (2016). Brandware - Quando as Marcas e os Meios Digitais Colidem. Austrália: Tablo. Apple iBook version.
ELIAS, H. (2009). First Person Shooter – The Subjective Cyberspace. Covilhã, Portugal: UBI - Livros LABCOM.
ELIAS, H. (2008). O Videojogo e o Entretenimento Global: First Person Shooter. Lisboa, Portugal: MediaXXI-FormalPress.