Bibliografia principal:
Aarseth, E. (1997). Cybertext: Perspectives on Ergodic Literature. Johns Hopkins
University Press.
• Consalvo, M. (2014). Atari to Zelda: Japan’s Videogames in Global Contexts. MIT
Press.
• Galloway, A. R. (2006). Gaming: Essays on Algorithmic Culture. University of
Minnesota Press.
• Gunkel, D. J. (2018). Gaming the System: Deconstructing Video Games, Games
Studies and Virtual Worlds. Indiana University Press.
• Manovich, L. (2001). The Language of New Media. MIT Press.
• Parente, A. (Org.) (2004). Imagem-Máquina. Editora 34.
• Perron, B. (2018). The World of Scary Video Games. Bloomsbury Academic.
• Wardrip-Fruin, N., & Harrigan, P. (2004). First Person: New Media as Story,
Performance and Game. MIT Press.
• Wolf, M. J. P., & Perron, B. (2003). The Video Game Theory Reader. Routledge