Bibliografia principal:
Salen, K., & Zimmerman, E. (2004). Rules of play: Game design fundamentals. MIT press.
Rogers, S. (2014). Level Up! The guide to great video game design. John Wiley & Sons.
Fullerton, T. (2014). Game design workshop: a playcentric approach to creating innovative games. CRC press.
Koster, R. (2013). Theory of fun for game design. " O'Reilly Media, Inc.".
Schell, J. (2014). The Art of Game Design: A book of lenses. CRC Press.