Bibliografia principal:
Schwaber, K. (2004). Agile project management with Scrum. Microsoft Press.
Sutherland, J. (2014). Scrum: The art of doing twice the work in half the time. Crown Business.
Zichermann, G., & Cunningham, C. (2011). Gamification by design: Implementing game mechanics in web and mobile apps. O'Reilly Media.
Kapp, K. M. (2012). The gamification of learning and instruction: Game-based methods and strategies for training and education. Wiley.
Cohn, M. (2005). Agile estimating and planning. Prentice Hall.