Bibliografia principal:
- Graham Sellers, Richard Wright, and Nicolas Haemel. OpenGL SuperBible: Comprehensive Tutorial and Reference (6th Edition). Addison-Wesley Professional, 2013.
- David Wolff. OpenGL 4 Shading Language Cookbook (2nd Edition). Packt Publishing, 2013.
- Shane Cook. CUDA Programming: A Developer's Guide to Parallel Computing with GPUs. Morgan Kaufmann, 2013.
- J. Foley, A. van Dam, S. Feiner, J. Hughes. Computer Graphics: Principles and Practice (2nd edition in C). Addison-Wesley Publ. Company, 1996.
- Abel J. P. Gomes, Irina Voiculescu, Joaquim Jorge, Brian Wyvill and Callum Galbraith. Implicit Curves and Surfaces: Mathematics, Data Structures and Algorithms. Springer-Verlag, 2009.
- Jason Sanders and Edward Kandrot. CUDA by Example: An Introduction to General-Purpose GPU Programming. Addison-Wesley Professional, 2011.
- Tomas Akenine-Moeller, Eric Haines, and Natty Hoffman. Real-Time Rendering (3rd. ed.). AK Peters, 2008.