Bibliografia principal:
Bibliografia (Balanceamento):• Schell, Jesse (2008). The Art of Game Design – A Book of Lenses. Morgan Kaufmann, California, USA.• Sylvester, Tynan (2013). Designing Games: A Guide to Engineering Experiences. Published by O’Reilly Media, Inc., Sebastopol,California, USA.• Koster, R. (2013). A Theory of fun for game design. Paraglyph Press, Scottsdale, Arizona, USA.• Adams, Ernest (2013). Fundamentals of Game Design, New Riders, California, USA.• Rollings, Andrew and Adams, Ernest (2003). on Game Design, New Riders, California, USA.Game Balance Concepts, by Ian Schreiber Jogos digitais no contexto escolar, por Felipe Fros A proposal for an advanced strategic MMOG, by Pedro de Almeida
(Monitorização):• Osterwalder, A., & Pigneur, Y. (2010). Business model generation: a handbook for visionaries, game changers, and challengers. JohnWiley & Sons.• Croll, A., & Yoskovitz, B. (2013). Lean analytics: Use data to build a better startup faster. " O'Reilly Media, Inc.".• Schwaber, K., & Beedle, M. (2002). Agile software development with Scrum (Vol. 1). Upper Saddle River: Prentice Hall.• Ries, E. (2011). The lean startup: How today's entrepreneurs use continuous innovation to create radically successful businesses. CrownBooks.• Müller, R. M., & Thoring, K. (2012). Design thinking vs. lean startup: A comparison of two user-driven inno-vation strategies. Leadingthrough design, 151.• Eisenmann, T. R., Ries, E., & Dillard, S. (2012). Hypothesis-driven entrepreneurship: The lean startup.• Fu, B., Lin, J., Li, L., Faloutsos, C., Hong, J., & Sadeh, N. (2013, August). Why people hate your app: Making sense of user feedback in amobile app store.