Bibliografia principal:
1.1 Fundamentos de Física, vol 1, 10ª ed. D Halliday, R Resnick, J Walker. LTC, Rio de Janeiro (2016)
1.2 Beginning Math and Physics for Game Programmers. W Stahler. New Riders Pub., USA (2004)
1.3 Mathematics and Physics for Programmers, 2nd ed. JP Flynt, D Kodicek. Course Technology, Boston (2012)
1.4 Physics for Game Developers, 2nd ed. DM Bourg, B Bywalec. O'Reilly, Beijin (2013)
2.1 The Mathematical Theory of Communication. CE Shannon, W Weaver. Univ. of Illinois Press, Illinois (1949)
2.2 Elements of Information Theory, 2nd ed. TM Cover, JA Thomas. Wiley, New York (2006)
3.1 Quantum Mechanics, vol 1. C Cohen-Tannoudji, B Diu, F Laloë. Wiley, New York (1977)
3.2 Computação Quântica e Informação Quântica. MA Nielsen, IL Chuang. Bookman, Porto Alegre (2005)
3.3 Quantum Computing - From Linear Algebra to Physical Realizations. M Nakahara, T Ohmi. CRC Press, Florida (2008)
3.4 Quantum Computing for Computer Scientists. NS Yanofsky, MA Mannucci. Cambridge Univ. Press, Cambridge (2008)