Bibliografia principal:
Benjamin, W. (1935). a Obra de arte na era da sua reprodutibilidade técnica
Elsaesser, T., & Hagener, M. (2010). Digital cinema and film theory – The body digital. In Film Theory: An Introduction Through the Senses (pp. 170–187).
Fossati, G. (2009). YouTube as a mirror maze. In P. in The YouTube reader (pp. 458–464).
Galloway, A. R. (2006). Origins of the first-person shooter. In Gaming: Essays on algorithmic culture (pp. 39–69).
Jenkins, H. (1999). The work of theory in the age of digital transformation. inA companion to film theory (pp. 234–261).
Maciel, K. (Org.). (2009). Transcinemas.
Manovich, L. (1995). What is Digital Cinema?
Mittell, J. (2006). Narrative complexity in contemporary American television. The Velvet Light Trap, 58(1), 29–40.
Mulvey, L. (1975). Visual pleasure and narrative cinema. Screen, 16(3), 6–18.
Stiegler, B. (2009). The Carnival of the New Screen: From Hegemony to Isonomy. In The YouTube Reader (pp. 40–59).