Bibliografia principal:
1) J. Bucher (2018), Storytelling for Virtual Reality, New York and Oxon: Routledge.
2) C. Fernandez-Vara (2011), Game Spaces Speak Volumes: Indexical Storytelling, in Proceedings of the 2011 DiGRA International Conference: Think Design Play.
3) T. Heussner, T. Finley, J. Hepler, and A. Lemay (2015), The Game Narrative Toolbox, New York and London: Focal Press.
4) H. Jenkins (2004), Game Design as Narrative Architecture, In N. Wardrip-Fruin and P. Harrigan (eds.), First-Person Shooter: New media as story, performance, and game, pp.117- 130, The MIT Press.
5) J. Murray (2016), Hamlet on the Holodeck: The Future of Narrative in the Cyberspace, Free Press.