Bibliografia principal:
1) J. Hughes, A. van Dam, M. McGuire, D. Sklar, J. Foley, S. Feiner, e K. Akeley (2013), Computer Graphics: Principles and Practice (3rd edition), Addison-Wesley.
2) T. Akenine-Moller, E. Haines, N. Hoffman, A. Pesce, M. Iwanicki, and S. Hillaire (2018), Real-Time Rendering (4th edition), CRC Press.
3) G. Gambetta (2021), Computer Graphics from Scratch: A Programmer's Introduction to 3D Rendering, No Starch Press.
4) V. Scott Gordon and J. Clevenger (2018), Computer Graphics Programming in OpenGL with C++, Mercury Learning & Information.
5) E. Angel and D. Shreiner (2014), Interactive Computer Graphics: A Top-Down Approach with WebGL (7th edition), Pearson.
6) Dirksen, J. (2023). Learn Three.js: Program 3D animations and visualizations for the web with JavaScript and WebGL (4th edition). Packt Publishing.