Código:
16789
Ano:
2
Semestre:
S2
Créditos ECTS:
6
Carga Horária:
PL(30H)/T(30H)
Área Científica:
ENGENHARIA INFORMÁTICA
Learning outcomes:
The general objectives of this curricular unit are the following:

1) develop in students a global view of computer animation and its impact on the digital game industries, film arts, engineering, etc.;
2) provide students with skills in various techniques of 3D modeling and computer animation.

Regarding the specific objectives, and at the end of the semester, students should be able to:

1) execute creative concepts and ideas through a variety and combination of techniques of computer animation;
2) create 3D characters and creatures ranging from life-like and anatomically correct, to cartoon and anime styles;
3) combine texture mapping, shaders, lighting environments, animating cameras and ‘rigs’ for 3D models and characters in animation sequences;
4) apply 3D techniques that demonstrate characters with realistic motion and a full range of emotion in animated characters;
5) produce a 3D computer animation.
Syllabus:
1) Introduction.
2) Mesh modeling.
3) Character animation.
4) Key-frame based animation.
5) Rigging and posing.
6) Walking and running.
7) Motion capture-based animation.
8) Motion tracking.
9) Particle system.
10) Natural phenomena: fluids, hair, cloth, etc.
11) Deformable models.
Main Bibliography:
1) R. Parent (2012), Computer Animation: Algorithms and Techniques (3rd edition), Morgan Kaufmann.
2) I. Kerlow (2008), The Art of 3D: Computer Animation and Effects, Wiley.
3) O. Baechler and X. Greer (2020), Blender 3D By Example (2nd edition), Packt Publishing.
4) Jason van Gumster (2024), Blender All-in-One For Dummies, For Dummies A Wiley Brand.
5) V. Vasconcelos (2011), Blender 2.5 Character Animation Cookbook, Packt Publishing.
6) A. Menache (2011), Understanding Motion Capture for Computer Animation (2nd edition), Morgan Kaufmann.
Language:
Portuguese. Tutorial support is available in English.
Esta informação promove os seguintes Objetivos de Desenvolvimento Sustentável da ONU:
Garantir o acesso à educação inclusiva, de qualidade e equitativa, e promover oportunidades de aprendizagem ao longo da vida para todos