Bibliografia principal:
1) D. Schmalstieg and T. Höllerer (2016), Augmented Reality: Principles and Practice, Addison-Wesley, Boston.
2) J. Jerald (2016), The VR Book: Human-Centered Design for Virtual Reality, Association for Computing Machinery and Morgan & Claypool.
3) J. LaViola, E. Kruijff, R. McMaha, D. Bowman, I. Poupyrev (2017), 3D User Interfaces: Theory and Practice (2nd edition), Addison Wesley.
4) S. LaValle (2017), Virtual Reality. Cambridge University Press.