Main Bibliography:
1) T. Akenine-Möller, E. Haines, N. Hoffman, A. Pesce, M. Iwanicki, and S. Hillaire (2018), Real-Time Rendering (4th edition), A.K.Peters/CRC Press.
2) Eric Haines and Tomas Akenine-Moller (2019), Ray Tracing Gems I: High-Quality and Real-Time Rendering with DXR and Other APIs, Apress.
3) A. Marrs, P. Shirley, and I. Wald (2021), Ray Tracing Gems II: Next Generation Real-Time Rendering with DXR, Vulkan, and OptiX, Apress.
4) M. Pharr and G. Humphreys (2023), Physically Based Rendering: From Theory to Implementation (4nd edition), Morgan Kaufmann.