Bibliografia principal:
1) T. Akenine-Möller, E. Haines, N. Hoffman, A. Pesce, M. Iwanicki, and S. Hillaire (2018), Real-Time Rendering (4th edition), A.K.Peters/CRC Press.
2) A. Marrs, P. Shirley, and I. Wald (2021), Ray Tracing Gems II: Next Generation Real-Time Rendering with DXR, Vulkan, and OptiX, Apress.
3) M. Pharr and G. Humphreys (2010), Physically Based Rendering: From Theory to Implementation (2nd edition), Morgan Kaufmann.
4) M. El-Zayat (2019), Photorealistic rendering: of augmented reality objects on mobile devices, Lap Lambert Academic Publishing.
5) J. Cardoso (2021), V-Ray 5 for 3ds Max 2020: 3D Rendering Workflows (2nd edition), CRC Press.
6) P. Shirley, M. Ashikhmin, and S. Marschner (2009), Fundamentals of Computer Graphics (3rd edition), A.K. Peters.
7) A. Glassner (1995), Principles of Digital Image Synthesis, Morgan Kaufmann Publishers.
8) J. Foley, A. van Dam, S. Feiner, and J. Hughes (1995), Computer Graphics, Principles and Practice in C (2nd edition), Addison-Wesley.