Bibliografia principal:
1) D. Schmalstieg and T. Hollerer (2016), Augmented Reality: Principles and Practice, Addison-Wesley Professional.
2) S. Greengard (2019), Virtual Reality, The MIT Press.
3) E. Pangilinan, S. Lucas and V. Mohan (2020), Creating Augmented and Virtual Realities: Theory and Practice for Next-Generation Spatial Computing, O'Reilly Media.
4) J. Murray (2020), Building Virtual Reality with Unity and SteamVR (2nd edition), CRC Press.
5) M. McCaffey (2017), Unreal Engine VR Cookbook: Developing VR with UE4, Addison-Wesley Professional.
6) J. Glover and J. Linowes (2019), Complete VR and AR Development with Unity, Packt Publishing.
7) B. Han (2019), Mobile Immersive Computing: Research Challenges and the Road Ahead, IEEE Communications Magazine, vol. 57, Issue 10, pp.112-118.
8) P. Inácio, Introdução à Programação de Aplicações Android - Apontamentos de Apoio e Guias Laboratoriais de Programação de Dispositivos Móveis (2ª edição), UBI - Serviços Gráficos, October 2021.