Bibliografia principal |
- Computer Animation: Algorithms and Techniques, Rick Parent, Morgan Kaufmann, 3rd edition, 2012.
- Blender 3D By Example - Second Edition: A project-based guide to learning the latest Blender 3D, EEVEE rendering engine, and Grease Pencil 2nd ed. Edition by Oscar Baechler, Xury Greer
- Understanding Virtual Reality - Interface, Application, and Design, William R. Sherman and Alan Craig, Morgan Kaufmann, 2003.
-The VR Book: Human-Centered Design for Virtual Reality – Jason Jerald (2016).
- Dawn of the new everything: encounters with reality and virtual reality - Jaron Lanier (2017).
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