Interdisciplinary study of the interface: concepts, taxonomies, paradigms, and applications. Natural interfaces: origins, history, social impact, recreational aspects, critical valuation and contributions to human-computer interaction. The case of tangible user interfaces and tangible interaction. Virtual Reality and Augmented Reality. Analysis and discussion of interdisciplinary projects with advanced multimedia interfaces. Design and implementation of interaction/interface models/prototypes holistically integrating the concepts and technologies learned throughout the course.
ACKERMAN, D.: A Natural History of the Senses, Vintage Books, 1990.
BUXTON, B.: Sketching User Experiences: Getting the Design Right and the Right Design (InteractiveTechnologies), Morgan kaufmann, 2007.
GRAU, O. (ed.): MediaArtHistories, The MIT Press, 2007.
GRAU, O.: Virtual Art, from Illusion to Immersion, The MIT Press, 2003.
KRUEGER, M.: Artificial Reality II, Addison-Wesley, 1992.
LAUREL, B. (ed.): Art of Human-Computer Interface Design, Addison-Wesley, 1990.
NORMAN, D.: The Design of Everyday Things: Revised and Expanded Edition, Basic Books, 2013.
MOGGRIDGE, B.: Designing Interactions, The MIT Press, 2007.
SAFFER, D.: Designing for Interaction, New Riders, 2008.
SAFFER, D.: Designing Gestural Interfaces, O’Reilly, 2009.
SOMMERER, C., MIGNONNEAU, L., KING, D. (eds.): Interface Cultures, Artistic Aspect of Interaction, Transcript Verlag, 2008.
WILSON, S.: Information Arts: Intersections of Art, Science, and Technology, The MIT Press, 2002.
Teaching Methodologies and Assessment Criteria
Lectures, seminars and research activities, individual/ group paper reading and discussion, laboratory practices, development of projects (Project based learning), project follow up and orientation. The evaluation is continuous and will be based on student participation in seminars, development, evolution and presentation of group/individual projects, aesthetic and technical quality of the work as well as creativity.