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Programming in Digital Games

Code 11145
Year 1
Semester S1
ECTS Credits 6
Workload PL(30H)/T(30H)
Scientific area Informatics
Entry requirements None
Mode of delivery Presential
Work placements Not applicable
Learning outcomes This course unit allows each student to acquire the main knowledge in programming languages to understand
the development of games. At the end of this course unit, the students should be able to develop algorithms to solve problems, understand the main concepts of programming languages and use a programming language to code the algorithms.
Syllabus - Introduction to programming and computers; - Paradigms of programming - Introduction to a programming language - Basic elements of a programming language - Structures of control of a programming language - Subprogrammes and functions - Main data structures - Programming based on events - Programming of games
Main Bibliography - Introduction to Computation and Programming Using Python. John V Guttag, MIT Press; 2nd edition. 2 Aug 2013.
- Python Programming for the Absolute Beginner. Mike Dawson, Course Technology PTR, Third edition, 31 Jan 2010.
- Programação em Python - Fundamentos e Resolução de Problemas, Ernesto Costa, FCA Editora, 2015
- Python information available at
- Python Tutorials available at
- Pygame Information available at
- Notes created by the teacher and available on the web page of the course.
Teaching Methodologies and Assessment Criteria At the end of this course unit, the student should be able to develop algorithms to solve problems, understand the main concepts of programming, and codes the algorithms with a programming language. To accomplish this goal, there are theoretical classes that introduce the concepts and practical classes where the student has the opportunity to apply their knowledge by realize practical exercises and developing a practical project.
Language Portuguese. Tutorial support is available in English.
Last updated on: 2014-08-07

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