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Programming in Digital Games

Code 11145
Year 1
Semester S1
ECTS Credits 6
Workload PL(30H)/T(30H)
Scientific area Informatics
Mode of delivery Presential
Work placements Not applicable
Learning outcomes This course unit allows each student to acquire the main knowledge in programming languages to understand
the development of games. At the end of this course unit, the students should be able to develop algorithms to solve problems, understand the main concepts of programming languages and use a programming language to code the algorithms.
Syllabus - Introduction to programming and computers;
- Paradigms of programming
- Introduction to a programming language
- Basic elements of a programming language
- Structures of control of a programming language
- Subprogrammes and functions
- Main data structures
- Programming based on events
- Programming of games
Main Bibliography - Introduction to Computation and Programming Using Python. John V Guttag, MIT Press; 2nd edition. 2 Aug 2013.
- Python Programming for the Absolute Beginner. Mike Dawson, Course Technology PTR, Third edition, 31 Jan 2010.
- Programação em Python - Fundamentos e Resolução de Problemas, Ernesto Costa, FCA Editora, 2015
- Python information available at https://www.python.org/
- Python Tutorials available at https://www.tutorialspoint.com/python/
- Pygame Information available at http://www.pygame.org/hifi.html
- Notes created by the teacher and available on the web page of the course.
Planned learning activities and teaching methods The teaching methodologies adopted allow not only to instill theoretical concepts but also to develop problem-solving skills using a programming language.
The main theoretical contents are exposed, explained and discussed in theoretical classes, where the student can understand the concepts and mechanisms of a programming language.
On the other hand, practical laboratories, composed mainly of programming exercises, allow the student to experience and apply the knowledge obtained in theoretical classes.
Metodologias de Ensino e Critérios de Avaliação A avaliação divide-se em duas componentes, uma teórica e outra prática.
A avaliação compreende:
- Frequência (10 valores), Exercícios Práticos (5 valores) e Projeto (5 valores) ou
- Exercícios Práticos (5 valores) , Projeto (5 valores) e um Exame final (10 valores).
Language Portuguese. Tutorial support is available in English.
Last updated on: 2014-08-07

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