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Prototyping in Digital Games

Code 11150
Year 1
Semester S2
ECTS Credits 6
Workload PL(30H)/T(30H)
Scientific area Informatics
Entry requirements None
Mode of delivery Classroom teaching.
Learning outcomes - Introduce the main concepts about prototyping (paper and computer) of digital games.

- Develop functional prototypes that allow students to test and refine game design concepts quickly and effectively.

- This course unit has as general objective to provide the student with a comprehensive view of the design, prototyping and development of games.
Syllabus
- Introduction to the Unity3D Interface;
- Introduction to the C # language for Unity3D: variables and components, boolean operators and conditional statements, loops, lists and arrays, functions and parameters, debugging, classes, and object-oriented thinking.

All these concepts are taught through hands-on development and programming. To this end, several (small) 2D and 3D digital prototypes will be developed along the UC and also a final project consisting of a vertical slice of a game.
Main Bibliography Introduction to Game Design, Prototyping, and Development: from the Concept to Playable Game - with Unity and C#. Jeremy Gibson; 2nd edition, 2017.
Unity in Action: Multiplatform Game Development in C# with Unity 5. Joe Hocking. Manning Publications, 1st edition, 2015.
2D Graphics Programming for Games. John Pile Jr., A K Peters/CRC Press; 1 edition, 2013.
3D Game Programming All in One. Kenneth Finney, Delmar Cengage Learning; 3rd Revised edition edition, 2012.
Programming Game AI by Example. Mat Buckland, Wordware Publishing, Inc., 2004.
Game Development Essentials: An Introduction. Jeannie Novak, Cengage Learning; 3 edition, 2011.
Game Design Workshop: A Playcentric Approach to Creating Innovative Games. Tracy Fullerton, CRC Press; 2 edition, 2008.
Language Portuguese. Tutorial support is available in English.
Last updated on: 2019-03-13

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