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Interaction Design I

Code 12781
Year 2
Semester S1
ECTS Credits 8
Workload OT(15H)/TP(60H)
Scientific area Art and Design
Entry requirements ..
Mode of delivery T-P
Work placements does not apply
Learning outcomes The objective of this course is that the student develops skills that allow him to understand the stages of the interaction design process and use the main techniques in the construction of web-oriented projects.
At the end of the semester the student should be able to:
- Understand the historical framework of interaction design;
- Understand the concept of interaction design and distinguish it from similar concepts;
- Understand web design;
- Apply a visual language that is appropriate to the concepts and practices of web design;
- Approach in a creative way the common tools of the area;
- Investigate the relationship between technology, design, usability and concept;
- Master the necessary support instruments for the construction of interactive projects in different media;
- Plan, develop and execute the project process with autonomy and critical sense.
Syllabus - Historical framework of interaction design.
- Definition of interaction design and close concepts.
- The web design project within the context of interaction design.
- Conceptual design: information architecture, navigation systems, wireframes, user
experience.
- Interface design: typography, color, image, composition and layout, types of interactions,
accessibility.
- Prototyping: processes, techniques and tools.
- Evaluation: heuristics, usability and user experience.
- Conceptualization, production and development of interactive prototypes for the web.
Main Bibliography Campbell, J. (2017). Web Design: Introductory. Boston: Cengage.
Hartson, R. & Pyla, P. (2012). The UX Book: Process and Guidelines for Ensuring a Quality User Experience. San Francisco: Morgan Kaufmann Publishers.
Lupton, E. (2014). Type on screen: A Critical Guide for Designers, Writers, Developers, and Students. Princeton: Princeton Architectural Press.
Norman, D. (2016). Living with Complexity. Massachusetts: The Mit Press.
Sharp, H., Preece, J. & Rogers, Y. (2019). Interaction Design: Beyond Human-Computer Interaction.
Indianapolis: Jonh Wiley & Sons.
Shneiderman, B., Plaisant C., Cohen, M., Jacobs, S., Elmqvist, N. & Diakopoulos, N. (2016). Designing the User Interface: Strategies for Effective Human-Computer Interaction (6th Edition). Malaysia: Pearson.
Steane, J. & Yee, J. (2018). Interaction Design: From Concept to Completion. New York: Bloomsbury Visual Arts.
Vinh, K. (2011). Ordering Disorder: Grid Principles for Web Design. Berkeley: New Riders.
Teaching Methodologies and Assessment Criteria In this theoretical-practical course unit, expository classes will be used to present the syllabus using audiovisual elements. The presentation of projects considered exemplary, followed by debate, acts as a starting point for the projects and as a principle of research to be developed in the course. The projects of the discipline will be followed up with the students. The discussion and critical evaluation of the results of the work will be done throughout the semester.

20% Phase 1
30%Phase 2
25% Phase 3
20% Phase 4
5% Phase 5
Language Portuguese. Tutorial support is available in English.
Last updated on: 2024-01-16

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