Code |
12782
|
Year |
2
|
Semester |
S1
|
ECTS Credits |
7
|
Workload |
OT(15H)/TP(45H)
|
Scientific area |
Art and Design
|
Entry requirements |
Not applicable.
|
Mode of delivery |
Face-to-face
|
Work placements |
not aplicable
|
Learning outcomes |
- Know how to apply, in digital graphic representation, the creation of environments with the insertion of objects and characters in space, using artistic design software, photography and digital animation as a means of plastic expression; - Create characters, objects and environments, in digital graphic representation, using reiteration and formal manipulation based on the study of images of pre-existing formal structures; - Implement and understand a digital animation project using a methodology that uses the underlying concepts of temporality, movement and the various stages of a narrative structure; - Know how to work in a team in the realization of a digital animation project involving the various stages of production.
|
Syllabus |
- Perspective in motion: vanishing point, relative motion, parallax effect, light, atmospheric density and chromatic variation; - Anamorphosis applied to two-dimensional drawing: distortion, recombination, fusion, anthropomorphism, metamorphosis and movement; - Narrative Structure: concept art, synopsis, story board, movement, framing and change of plans and dramatic intensity; - Digital animation project in group work.
|
Main Bibliography |
Ball, . R., Beck, J. & Katzenberg, J., 2004. Animation art : from pencil to pixel, the history of cartoon, anime & cgi. London : Flame Tree. Blair, P., 1994. Animation: Cartoon. LAGUNA: Walter Foster. Blair, P., 1999. Cartoon : l'animation sans peine. Köln: Evergreen. Chong, A., 2008. Digital animation. Lausanne: AVA. Comparato, D., 1992. Da criação ao guião. Lisboa: Pergaminho. Massironi, M., 1996. Ver pelo desenho : aspectos técnicos, cogntivos, comunicativos. Lisboa: Edições 70. McGloughlin, S., 2001. Multimedia : concepts and practice. Upper Saddle River: Prentice Hall. Nicolaïdes, K., 2008. The natural way to draw : a working plan for art study. London: Souvenir Press.
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Teaching Methodologies and Assessment Criteria |
- In classes will be done demonstration exercises of various themes, reinventing environments and objects in perspective, with the application of anamorphism and digital animation, using drawing, photography and digital animation software in the manipulation of pre-existing images; - Based on the topics covered in class, students will develop the exercises, for assessment, divided into several stages: proposal of a basic topic; research and image collection; elaboration of the concept; sketches, graphic manipulation, digital drawing and digital animation; - Teamwork in implementing a digital animation project where the following concepts and phases will be applied: elaboration of a narrative synopsis; concept art of characters, scenery and vehicles; elaboration of the classic narrative structure through a story board divided into 6 scenes of dramatic intensity; application in vectorial design of the concept art of characters, vehicles and scenarios; with music and sound application.
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Language |
Portuguese. Tutorial support is available in English.
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