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Digital Design I

Code 12782
Year 2
Semester S1
ECTS Credits 7
Workload OT(15H)/TP(45H)
Scientific area Art and Design
Entry requirements Not applicable.
Mode of delivery Face-to-face
Work placements not aplicable
Learning outcomes Know how to apply, in the digital graphic representation, the creation of environments with the insertion of objects and characters in space, resorting to software of artistic design, photography and digital animation as a medium of plastic expression.
Create characters, objects and environments, in digital graphic representation, using the reiteration and formal manipulation based on the study of images of pre-existing formal structures.
To concretize and to understand a project of digital animation using a methodology that uses the underlying concepts of temporality, movement and the several stages of a narrative structure.
Syllabus Perspective: vanishing point, movement, parallax effect, light, atmospheric density and chromatic variation.

Anamorphosis applied to two-dimensional drawing: distortion, recombination, fusion, anthropomorphism, metamorphosis and movement.

Narrative structure: concept art, synopsis, story board, movement, framing and change of plans and dramatic intensity.
Main Bibliography Ball, . R., Beck, J. & Katzenberg, J., 2004. Animation art : from pencil to pixel, the history of cartoon, anime & cgi. London : Flame Tree.
Blair, P., 1994. Animation: Cartoon. LAGUNA: Walter Foster.
Blair, P., 1999. Cartoon : l'animation sans peine. Köln: Evergreen.
Chong, A., 2008. Digital animation. Lausanne: AVA.
Comparato, D., 1992. Da criação ao guião. Lisboa: Pergaminho.
Massironi, M., 1996. Ver pelo desenho : aspectos técnicos, cogntivos, comunicativos. Lisboa: Edições 70.
McGloughlin, S., 2001. Multimedia : concepts and practice. Upper Saddle River: Prentice Hall.
Nicolaïdes, K., 2008. The natural way to draw : a working plan for art study. London: Souvenir Press.
Teaching Methodologies and Assessment Criteria In the classes will be made exercises demonstrating the various themes, reinventing environments and objects in perspective, with the application of anamorphisms and digital animation, drawing software, photography and digital animation in the manipulation of preexisting images.
Based on the topics in the class, the students will develop the exercises for evaluation, divided into several stages: proposal of the base theme; research and image collection; concept elaboration; sketches, graphic manipulation, digital drawing and digital animation.
In the digital animation project the following concepts and phases will be applied: elaboration of a narrative synopsis; concept art of characters, scenarios and vehicles; elaboration of the classic narrative structure through a story board divided into 8 scenes of dramatic intensity; application in vectorial drawing of the concept art of characters, vehicles and scenarios; with application of music and sound.
Language Portuguese. Tutorial support is available in English.
Last updated on: 2020-01-20

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