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Digital Design I

Code 12782
Year 2
Semester S1
ECTS Credits 7
Workload OT(15H)/TP(45H)
Scientific area Art and Design
Entry requirements Not applicable.
Mode of delivery Face-to-face
Work placements not aplicable
Learning outcomes - Know how to apply, in digital graphic representation, the creation of environments with the insertion of objects and characters in space, using artistic design software, photography and digital animation as a means of plastic expression;
- Create characters, objects and environments, in digital graphic representation, using reiteration and formal manipulation based on the study of images of pre-existing formal structures;
- Implement and understand a digital animation project using a methodology that uses the underlying concepts of temporality, movement and the various stages of a narrative structure;
- Know how to work and the concretize of a digital animation project involving the various stages of production.
Syllabus - Concepts of motion: relative motion, parallax effect, light, atmospheric density and chromatic variation;
- Anamorphosis applied to two-dimensional drawing: distortion, recombination, fusion, anthropomorphism, metamorphosis and movement;
- Narrative Structure: concept art, synopsis, story board, movement, framing, planes and dramatic intensity;
- Individual/group digital animation project.
Main Bibliography Ball, . R., Beck, J. & Katzenberg, J., 2004. Animation art : from pencil to pixel, the history of cartoon, anime & cgi. London : Flame Tree.
Blair, P., 1994. Animation: Cartoon. LAGUNA: Walter Foster.
Blair, P., 1999. Cartoon : l'animation sans peine. Köln: Evergreen.
Chong, A., 2008. Digital animation. Lausanne: AVA.
Comparato, D., 1992. Da criação ao guião. Lisboa: Pergaminho.
Massironi, M., 1996. Ver pelo desenho : aspectos técnicos, cogntivos, comunicativos. Lisboa: Edições 70.
McGloughlin, S., 2001. Multimedia : concepts and practice. Upper Saddle River: Prentice Hall.
Nicolaïdes, K., 2008. The natural way to draw : a working plan for art study. London: Souvenir Press.
Teaching Methodologies and Assessment Criteria - Expository classes and performing practice drawing and digital animation exercises using software whose functionality is to give a set of tools that allow the support for developing creative projects in the area of digital drawing and animation;
- Facing the themes provided in the classroom, the student will develop the exercises, for evaluation, divided into several steps: base theme choice; research and collect element; moodboard creation; sketches, digital drawings and animation;
- Individual/team work in achieving a digital animation project where the following concepts and phases will be applied: elaboration of a synopsis; concept art; story board; digital drawings; animation and edition;
Language Portuguese. Tutorial support is available in English.
Last updated on: 2024-09-13

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