Code |
12782
|
Year |
2
|
Semester |
S1
|
ECTS Credits |
7
|
Workload |
OT(15H)/TP(45H)
|
Scientific area |
Art and Design
|
Entry requirements |
Not applicable.
|
Mode of delivery |
Face-to-face
|
Work placements |
not aplicable
|
Learning outcomes |
- Know how to apply, in digital graphic representation, the creation of environments with the insertion of objects and characters in space, using artistic design software, photography and digital animation as a means of plastic expression; - Create characters, objects and environments, in digital graphic representation, using reiteration and formal manipulation based on the study of images of pre-existing formal structures; - Implement and understand a digital animation project using a methodology that uses the underlying concepts of temporality, movement and the various stages of a narrative structure; - Know how to work and the concretize of a digital animation project involving the various stages of production.
|
Syllabus |
- Concepts of motion: relative motion, parallax effect, light, atmospheric density and chromatic variation; - Anamorphosis applied to two-dimensional drawing: distortion, recombination, fusion, anthropomorphism, metamorphosis and movement; - Narrative Structure: concept art, synopsis, story board, movement, framing, planes and dramatic intensity; - Individual/group digital animation project.
|
Main Bibliography |
Ball, . R., Beck, J. & Katzenberg, J., 2004. Animation art : from pencil to pixel, the history of cartoon, anime & cgi. London : Flame Tree. Blair, P., 1994. Animation: Cartoon. LAGUNA: Walter Foster. Blair, P., 1999. Cartoon : l'animation sans peine. Köln: Evergreen. Chong, A., 2008. Digital animation. Lausanne: AVA. Comparato, D., 1992. Da criação ao guião. Lisboa: Pergaminho. Massironi, M., 1996. Ver pelo desenho : aspectos técnicos, cogntivos, comunicativos. Lisboa: Edições 70. McGloughlin, S., 2001. Multimedia : concepts and practice. Upper Saddle River: Prentice Hall. Nicolaïdes, K., 2008. The natural way to draw : a working plan for art study. London: Souvenir Press.
|
Teaching Methodologies and Assessment Criteria |
- Expository classes and performing practice drawing and digital animation exercises using software whose functionality is to give a set of tools that allow the support for developing creative projects in the area of digital drawing and animation; - Facing the themes provided in the classroom, the student will develop the exercises, for evaluation, divided into several steps: base theme choice; research and collect element; moodboard creation; sketches, digital drawings and animation; - Individual/team work in achieving a digital animation project where the following concepts and phases will be applied: elaboration of a synopsis; concept art; story board; digital drawings; animation and edition;
|
Language |
Portuguese. Tutorial support is available in English.
|