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Interaction Design II

Code 12786
Year 2
Semester S2
ECTS Credits 8
Workload OT(15H)/TP(60H)
Scientific area Art and Design
Entry requirements not applicable
Mode of delivery T-P
Work placements does not apply
Learning outcomes In Interaction Design 2 students are expected to probe the knowledge they have acquired in the area of interaction design, focusing on the interrelationship between space and time. The students must achieve the following objectives:
- develop the ability to research, interpret and analyze language and concepts appropriate to different spaces;
- understand the different digital artefacts and their uses;
- create and master concepts for virtual space;
- establish a balanced cross-breeding of various media;
- know how to use usability;
- mastering tools to support interaction and space projects;
- develop critical sense and autonomy.
- Digital identities;
- Research for interaction design
Understanding the briefing, market research, user research, visual research
- Development of the Design / Interface
Conceptual thinking, organizing information, site map, navigation systems, storyboard, gestual interaction, grids, wireframes, wayfinding for screen - typography, icons and app icons, data visualization, color coding.
- User experience;
- Interactive mobile formats
Web publishing, online advertising and banners formats, smartphones and tablets, games, dual screen, responsive layout, television, motion graphics
- Articulation with space time.
- Presentation of the project / portfolio.
Prepare the presentation, digital presentations.
Main Bibliography Allanwood, G. & Beare, P. (2013). Basics Interactive Design: User Experience Design. Bloomsbury.
Bloom, P., Perterson, M., Nadel L. & Garret M. (1996). Language and Space. MIT Press
Buxton, B. (2007). Sketching User Experiences – getting the design right and the right design. Elsevier.
Lupton, E. (2014). Type on screen. Priceton Architectural Press
Moggridge, B. (2007). Designing Interactions. The Mit Press
Norman, D. (2010). Living with Complexity. The Mit Press.
Salmond, M. & Ambrose, G. (2013). The Fundamentals of Interactive Design. AVA Publishing.
UXPin (2015). Interaction Design Best Practices – Mastering Time, Responsiveness, and Behavior. UXPin.
Teaching Methodologies and Assessment Criteria In this curricular unit of theoretical-practical careers, expository classes will be used to present programmatic content using audiovisual elements.
A presentation of projects considered exemplifies, followed by debate, as a starting point for projects and as a principle of research for the development of curricular units. It will be carried out or monitoring the projects of the discipline with the students. The discussion and critical evaluation of the results of the work will be done throughout the semester.
Rating criteria:
- Project (groups of 2):
15% Research document and concept;
20% Interface design;
15% Usability tests;
40% Final project;
10% Rigor in the fulfillment of tasks and the evolution of knowledge in context;
Language Portuguese. Tutorial support is available in English.
Last updated on: 2020-06-17

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