Code |
12786
|
Year |
2
|
Semester |
S2
|
ECTS Credits |
8
|
Workload |
OT(15H)/TP(60H)
|
Scientific area |
Art and Design
|
Entry requirements |
not applicable
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Mode of delivery |
T-P
|
Work placements |
does not apply
|
Learning outcomes |
In this curricular unit, it is intended that students deepen the knowledge already acquired in the area of ??interaction design and that they use its main techniques in the construction of projects oriented to mobile devices. At the end of the semester, the student should be able to: - Understand the framework of interaction design for mobile devices; - Know the various research strategies and techniques, conceptual design, prototyping and evaluation in interaction design. - Apply a visual language that is adequate to the concepts and practices of design for mobile devices; - Approach in a creative way the common tools of the area; - Investigate the relationship between technology, design, usability, user experience and concept; - Master the necessary support tools for building interactive projects for mobile devices; - Plan, develop and execute the design process with autonomy and critical sense.
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Syllabus |
- Design for mobile devices within the context of interaction design. - Analysis of mobile applications, identification of specificities and problems. - Research for interaction design: briefing, market research, user research, visual research. - Conceptual design: information organization and architecture, navigation systems, personas, journey maps, wireframes, wayfinding for screen. - Interface design for apps: typography, icons and app icons, data visualization, color coding, visual composition, animation and interaction. - Prototyping: processes, techniques and tools - Evaluation: usability and user experience - Conceptualization, production and development of interactive prototypes for mobile devices.
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Main Bibliography |
Allanwood, G. & Beare, P. (2013). Basics Interactive Design: User Experience Design. New York: Bloomsbury. Miller, S. (2021). UX Design: A Field Guide To Process And Methodology For Timeless User Experience. Independently published Moggridge, B. (2007). Designing Interactions. Massachusetts: The Mit Press. Norman, D. (2010). Living with Complexity. Massachusetts: The Mit Press. Perea, P. & Giner, P. (2017). UX Design for Mobile: Design apps that deliver impressive mobile experiences. Birmingham: Packt Publishing. Salmond, M. & Ambrose, G. (2013). The Fundamentals of Interactive Design. New York: AVA Publishing. UXPin (2015). Interaction Design Best Practices - Mastering Time, Responsiveness, and Behavior. UXPin.
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Teaching Methodologies and Assessment Criteria |
In this theoretical-practical course unit, expository classes will be used to present the syllabus using audiovisual elements. The presentation of projects considered exemplary, followed by debate, acts as a starting point for the projects and as a principle of research to be developed in the course. The projects of the discipline will be followed up with the students. The discussion and critical evaluation of the results of the work will be done throughout the semester.
Evaluation criteria: • 15% App ´s research, concept and analysis document; • 35% Interface design; • 15% Usability tests; • 5% Project dossier; • 30% Final project with redesign;
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Language |
Portuguese. Tutorial support is available in English.
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