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Interaction Design II

Code 12786
Year 2
Semester S2
ECTS Credits 8
Workload OT(15H)/TP(60H)
Scientific area Art and Design
Entry requirements not applicable
Mode of delivery T-P
Work placements does not apply
Learning outcomes In this curricular unit it is intended that students deepen the knowledge already acquired in the area of ??interaction design and that they specifically achieve the following objectives:
- understand the different digital artifacts and their uses;
- create and master concepts for the virtual space;
- establish a balanced crossing of various media;
- know how to make use of usability and user experience;
- master tools to support interaction projects;
- develop critical thinking and autonomy.
Syllabus Graphical interfaces for mobile platforms;
- Personas;
- Research for interaction design:
Understand the briefing, market research, user research, visual research;
- Design / Interface development: Conceptual thinking, information organization, site map, navigation systems, journey maps, grids, wireframes, wayfinding for screens, typography, icons and app icons, data visualization, color coding.
- User experience.

Main Bibliography Allanwood, G. & Beare, P. (2013). Basics Interactive Design: User Experience Design. New York: Bloomsbury.
Miller, S. (2021). UX Design: A Field Guide To Process And Methodology For Timeless User Experience. Independently published
Moggridge, B. (2007). Designing Interactions. Massachusetts: The Mit Press.
Norman, D. (2010). Living with Complexity. Massachusetts: The Mit Press.
Perea, P. & Giner, P. (2017). UX Design for Mobile: Design apps that deliver impressive mobile experiences. Birmingham: Packt Publishing.
Salmond, M. & Ambrose, G. (2013). The Fundamentals of Interactive Design. New York: AVA Publishing.
UXPin (2015). Interaction Design Best Practices - Mastering Time, Responsiveness, and Behavior. UXPin.
Teaching Methodologies and Assessment Criteria In this theoretical-practical course unit, expository classes will be used to present the syllabus using audiovisual elements.
The presentation of projects considered exemplary, followed by debate, acts as a starting point for the projects and as a principle of research to be developed in the course. The projects of the discipline will be followed up with the students. The discussion and critical evaluation of the results of the work will be done throughout the semester.

Rating criteria:
• 15% Research and concept document;
• 30% Interface design;
• 15% Usability tests;
• 5% Project dossier;
• 35% Final project with redesign;

Language Portuguese. Tutorial support is available in English.
Last updated on: 2022-06-21

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