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Digital Desgn II

Code 12787
Year 2
Semester S2
ECTS Credits 7
Workload OT(15H)/TP(45H)
Scientific area Art and Design
Entry requirements Basic knowledge of 2D and 3D drawing applications used in drawing and multimedia design.
Mode of delivery Face-to face
Learning outcomes Apply a methodology of investigation and creative design, that allows extrapolating plastic graphic concepts to a language of space and three-dimensional volume, in the creation of environments, spaces, objects and three-dimensional characters.
To understand the coherence of the aesthetic correlation of the project concepts, materialized in space environments, objects and three-dimensional characters, with specific cultural identities, original and idealized in concept art.
To materialize in a three-dimensional language forms based on organic structures inspired by nature and idealized in concept art.
Apply a methodology that allows to develop a project of 3D animation, from its initial concept to its three-dimensional materialization, with space environments, artifacts and characters, of creative and original design.
Syllabus Culture and plastic materialization; design, architecture and identity.
Metamorphoses, applied to the three - dimensional drawing, using concepts of biomimetics, ontogenesis, anamorphisms and anthropomorphism.
Principles of three-dimensional modeling and movement applied to the design of space environments, objects, organic structures and movement.
Main Bibliography Frutiger, A., 1981. Signos, símbolos, marcas, señales : [elementos morfología respresentación significación]. Barcelona: Gustavo Gili.
Gahan, A., 2009. Game Art Complete - All-in-One: Learn Maya, 3ds Max, ZBrush, and Photoshop Winning. London: Elsevier.
Goldstein, N. & Beal, J., 2011. Figure drawing : the structure, anatomy, and expressive design of human form. Upper Saddle River: Pearson Education.
Lawson, B., 2005. How designers think : the design process demystified. Amsterdam : Elsevier.
Lord, P., 2002. Cracking animation:the aardman book of 3-d animation. London: Thames & Hudson.
Massironi, M., 1996. Ver pelo desenho : aspectos técnicos, cogntivos, comunicativos. Lisboa: Edições 70.
Szunyoghy, A. & Feher, G., 2008. Anatomy Drawing School: Human, Animal, Comparative Anatomy. Budapest: Vince Books.
Thiel, P., 1965. Freehand drawing a primer. Washington: University of Washington.


Teaching Methodologies and Assessment Criteria Theoretical-practical teaching based on the development of practical exercises, whose various stages will be preceded by the presentation of theoretical contents, and works by renowned authors. Subsequently, the theoretical knowledge and its practical application are deepened during the monitoring of the work.

Students will develop the exercises for evaluation divided into several stages: proposal for a basic theme; research and image collection; concept elaboration; sketches and critical discussion with the teacher; creation of concept art; development of the project in 3d and an animation for presentation. Exposure and critical discussion with the teacher is an integral part of the process.

The semester grades will be given by the evaluation of the practical exercises, considering the following criteria: overall quality, creativity, aesthetics, project execution technique; degree of participation; student attendance.
Language Portuguese. Tutorial support is available in English.
Last updated on: 2020-07-15

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