Apply a methodology of investigation and creative design, that allows extrapolating plastic graphic concepts to a language of space and three-dimensional volume, in the creation of environments, spaces, objects and three-dimensional characters.
To understand the coherence of the aesthetic correlation of the project concepts, materialized in space environments, objects and three-dimensional characters, with specific cultural identities, original and idealized in concept art.
To materialize in a three-dimensional language forms based on organic structures inspired by nature and idealized in concept art.
Apply a methodology that allows to develop a project of 3D animation, from its initial concept to its three-dimensional materialization, with space environments, artifacts and characters, of creative and original design.
Culture and plastic materialization; design, architecture and identity.
Metamorphoses, applied to the three - dimensional drawing, using concepts of biomimetics, ontogenesis, anamorphisms and anthropomorphism.
Principles of three-dimensional modeling and movement applied to the design of space environments, objects, organic structures and movement.
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Gahan, A., 2009. Game Art Complete - All-in-One: Learn Maya, 3ds Max, ZBrush, and Photoshop Winning. London: Elsevier.
Goldstein, N. & Beal, J., 2011. Figure drawing : the structure, anatomy, and expressive design of human form. Upper Saddle River: Pearson Education.
Lawson, B., 2005. How designers think : the design process demystified. Amsterdam : Elsevier.
Lord, P., 2002. Cracking animation:the aardman book of 3-d animation. London: Thames & Hudson.
Massironi, M., 1996. Ver pelo desenho : aspectos técnicos, cogntivos, comunicativos. Lisboa: Edições 70.
Szunyoghy, A. & Feher, G., 2008. Anatomy Drawing School: Human, Animal, Comparative Anatomy. Budapest: Vince Books.
Thiel, P., 1965. Freehand drawing a primer. Washington: University of Washington.