You need to activate javascript for this site.
Menu Conteúdo Rodapé
  1. Home
  2. Courses
  3. Multimedia Design
  4. Digital Desgn II

Digital Desgn II

Code 12787
Year 2
Semester S2
ECTS Credits 7
Workload OT(15H)/TP(45H)
Scientific area Art and Design
Entry requirements -
Mode of delivery Face-to face
Learning outcomes Apply a methodology of investigation and creative design, that allows extrapolating plastic graphic concepts to a language of space and three-dimensional volume, in the creation of environments, spaces, objects and three-dimensional characters.
To understand the coherence of the aesthetic correlation of the project concepts, materialized in space environments, objects and three-dimensional characters, with specific cultural identities, original and idealized in concept art.
To materialize in a three-dimensional language forms based on organic structures inspired by nature and idealized in concept art.
Apply a methodology that allows to develop a 3D project, from its initial concept to its three-dimensional materialization.
Syllabus 1 – Investigation, study, creative exploration, critical development, concept art and design of a culture with identity.
2 – Symbolic dimension and expressiveness, anthropomorphism.
3 – Metamorphoses, applied to three-dimensional design, using concepts of biomimicry, ontogenesis, anamorphism and anthropomorphism.
4 – Transposition of two-dimensional design to three-dimensional creation of spatial environments, objects and organic structures.
Main Bibliography Frutiger, A. 1981. Signos, símbolos, marcas, señales : [elementos morfología respresentación significación]. Barcelona: Gustavo Gili.
Gahan, A. 2009. Game Art Complete - All-in-One: Learn Maya, 3ds Max, ZBrush, and Photoshop Winning. London: Elsevier.
Goldstein, N. & Beal, J. 2011. Figure drawing : the structure, anatomy, and expressive design of human form. Upper Saddle River: Pearson Education.
Lawson, B. 2005. How designers think : the design process demystified. Amsterdam : Elsevier.
Lord, P. 2002. Cracking animation:the aardman book of 3-d animation. London: Thames & Hudson.
Massironi, M. 1996. Ver pelo desenho : aspectos técnicos, cogntivos, comunicativos. Lisboa: Edições 70.
Szunyoghy, A. & Feher, G 2008. Anatomy Drawing School: Human, Animal, Comparative Anatomy. Budapest: Vince Books.
Thiel, P. 1965. Freehand drawing a primer. Washington: University of Washington.


Teaching Methodologies and Assessment Criteria The course is theoretical and practical, alternating between reflective theoretical classes on concepts, processes, and existing methods, and workshops with practical application exercises to support project development. The project is subdivided into sequential work blocks where students integrate and test their acquired knowledge. Based on the suggested themes, students will develop exercises for evaluation, including: research, concept art, design, and 3D modeling of an object/structure related to the developed culture.
Language Portuguese. Tutorial support is available in English.
Last updated on: 2026-02-13

The cookies used in this website do not collect personal information that helps to identify you. By continuing you agree to the cookie policy.