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Film Genre

Code 13102
Year 2
Semester S2
ECTS Credits 6
Workload OT(15H)/TP(45H)
Scientific area Cinema
Entry requirements Bibliography in English may be provided-
Mode of delivery Face-to-face.
Work placements Not applicable.
Learning outcomes Understand the contemporary media ecosystem and the main effects of digitalization in various genres and formats.

Develop skills to conceive, realize and support, independently, a work of Expanded Cinema, a product of the so-called New Cinemas or a television content.

Identify and understand emerging cinematographic and audiovisual formats, namely the way in which they are articulated and configure new modes of expression. The student should have the necessary theoretical foundation to understand and reflect on the modalities of digital expression in an intermedia and hypermedia context.

At the end of the curricular unit, the student should master and be able to apply the logics, creative processes and tools that define New Media projects.
Syllabus 1. Introduction to New Media
1.1. Media Theories
1.2. The Language of New Media

2. Media Convergence
2.1. Transmedia Narrative
2.2. the global screen
2.3. Participatory Culture

3. Cinema and Interactivity
3.1 Narrative, simulation and databases
3.2 Film and video games
3.3 The Interactive Documentary

4. Cinema and Immersion
4.1. Video art, museum cinema and immersion
4.2. Augmented Reality
4.3. Virtual reality

5. Television Studies
5.1. Paleo-television, Neo-television and Hyper-television
5.2. complex television
Main Bibliography Jenkins, H. (2006). Convergence culture: Where old and new media collide. New York: New York University Press.

Lotz, A. (2018). We Now Disrupt This Boradcast. Cambridge, Massachusetts London, England: The MIT Press.

Manovich. L. (2001). The Language of New Media. Cambridge: MIT Press.

Youngblood, G. (1970). Expanded Cinema. New York: P. Dutton & Co., Inc.

Black Mirror: Bandersnatch, David Slade (2018)
Highrise: Out My Window, Katerina Cizek (2010)
Koyaanisqatsi: Life Out of Balance, Godfrey Reggio (1982)
The Raft: Bill Viola (2004)

Teaching Methodologies and Assessment Criteria The lectures allow introducing, developing and reflecting on the topics covered in the course, as well as the detailed analysis of cases relevant to the discipline's program. Laboratory classes favor the development and application of technical and creative skills in a practical context. The interdisciplinary module is intended for the conception and development of a new media project of a hypermedia nature, carried out in conjunction with the curricular unit Design of Interfaces 2 (1st Cycle Design Multimedia)

During the semester, in a continuous evaluation regime, the student performs three assignments that correspond, respectively, to the three teaching methodologies adopted in the course:

A. Laboratorial Assignement (individual or group): 40%
B. Written Assignement: (individual): 60%

Exam: The course will include exams, but these consist of completing or improving the exercises
Language Portuguese. Tutorial support is available in English.
Last updated on: 2022-07-25

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