| Code |
13592
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| Year |
1
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| Semester |
S2
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| ECTS Credits |
6
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| Workload |
OT(15H)/TP(45H)
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| Scientific area |
Cinema
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Entry requirements |
English texts may be available.
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Mode of delivery |
Face-to-face.
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Work placements |
Not applicable.
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Learning outcomes |
- It is intended that the student acquires a comprehensive knowledge of the History of Media, with a special focus on the effects of the emergence of digital on culture, on media convergence and on the development of hybrid formats.
- The student must have the theoretical foundation necessary to understand and reflect on the way in which the modalities of digital expression are articulated with Cinema.
- The curricular unit acts as a field for the laboratory experimentation of new formats, and the student must articulate theory and practice in the development of a project that combines the modes of expression and narration of cinema with the logic of digital.
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Syllabus |
1. New Cinemas Definition and theoretical framework of New Cinemas
2. Expanded Cinema 2.1. Expanded Cinema within artistic movements 2.1.1. American Underground and Fluxus 2.2.2. Introduction to video art 2.2.3. Museum and Exhibition Cinema 2.2. Cinema and Intermedia Networks 2.2.1. Intermediality 2.2.2. Materialities and Devices 2.3. Cinema and Performance
3. Cinema and Interactivity 3.1. Introduction to Interactive Cinema 3.2. Cybertext and Hyperdiscourse 3.3. Narratives and Databases
4. Cinema and Immersion 4.1. Typologies of Immersion 4.2. Invisibility and transparency of the medium 4.3. Presence and Telepresence 4.4. Storytelling and Storyliving
5. New Formats Laboratory: 360º Video
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Main Bibliography |
Kaye, N. (2007). Multi-Media: Video, Installation. Performance, Routledge
Murray, J.(1997). Hamlet on the Holodeck: The Future of Narrative in the Cyberspace. Cambridge: MIT Press.
Ryan, M. (2001). Narrative as Virtual Reality: Immersion and Interactivity in Literature and Electronic Media. Baltimore : Johns Hopkins University Press.
Williams, E., Love, M. & Love, C. (2021) “Cine-VR: A new médium” In Virtual Reality Cinema: Narrative Tips and Techniques.
Youngblood, G. (1970). Expanded Cinema. New York: P. Dutton & Co., Inc.
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Language |
Portuguese. Tutorial support is available in English.
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