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Programming in Digital Games

Code 13817
Year 1
Semester S1
ECTS Credits 6
Workload PL(30H)/T(30H)
Scientific area Informatics
Entry requirements N.A.
Mode of delivery Presential
Work placements Not applicable
Learning outcomes This course unit allows each student to acquire the main knowledge in programming languages to understand
the development of games. At the end of this course unit, the students should be able to develop algorithms to solve problems, understand the main concepts of programming languages and use a programming language to code the algorithms.
Syllabus - Introduction to programming and computers;
- Paradigms of programming
- Introduction to a programming language
- Basic elements of a programming language
- Structures of control of a programming language
- Subprogrammes and functions
- Main data structures
- Programming based on events
- Programming of games
- Introduction to Unity
Main Bibliography - FUNDAMENTALS OF COMPUTER PROGRAMMING WITH C#, (The Bulgarian C# Programming Book), Svetlin Nakov & Co., 2013.
- DATA STRUCTURES AND ALGORITHMS USING C#, Michael Mcmillan, Cambridge University Press, 2007.
- C# documentation:
- Unity learning:
- Notes available on the web page of the course.
Teaching Methodologies and Assessment Criteria - Theoretical lectures where are presented the main concepts;
- Practical classes where the student can tests the concepts learned.
- Programming project developing in groups.
- Tutoring for answering questions, and monitoring the students in developing their project;
- Exam (10 values) + Practical exercises (4 values) + Project (6 values)
Language Portuguese. Tutorial support is available in English.
Last updated on: 2023-09-28

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