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Multimedia Project I

Code 13831
Year 1
Semester S1
ECTS Credits 12
Workload OT(15H)/TP(90H)
Scientific area Art and Design
Entry requirements -- > --
Mode of delivery Face-to-face.
Work placements does not apply
Learning outcomes Fostering interdisciplinary research and experimentation.
Integration of different ways of holistically.
Preparation for development problems: resolution and alternate paths.
Development of skills for both research and professional environment.

Ability to research and planning.
Capacity development and exploitation of concept.
Ability to integrate diverse knowledge and different means the common interactive models.
Autonomy in solving problems and finding solutions to the same problem.
Critical sense and quality in development work.
Ability to work in Group and occupation.
Aware of the importance of the work and creativity of the author in the area of design.
> Fostering interdisciplinary research and experimentation.
Integration of different ways of holistically.
Preparation for development problems: resolution and alternate paths.
Development of skills for both research and professional environment.

Ability to research and planning.
Capacity development and exploitation of concept.
Ability to integrate diverse knowledge and different means the common interactive models.
Autonomy in solving problems and finding solutions to the same problem.
Critical sense and quality in development work.
Ability to work in Group and occupation.
Aware of the importance of the work and creativity of the author in the area of design.
Syllabus Research, analysis, concept and proposal-synopsis
Planning and structure-organization chart
Layout development
Simulation and functional models
Implementation
Presentation
> Research, analysis, concept and proposal-synopsis
Planning and structure-organization chart
Layout development
Simulation and functional models
Implementation
Presentation
Main Bibliography Bestley, R. Noble, I. Visual Research, London, Fairchild Books, 2016
BUURMAN, G.M.: Total Interaction: Theory and Practice of a New Paradigm for the Design Disciplines, Birkhäuser Basel, 2005.
CHEN, C.: Information Visualization: Beyond the Horizon, Springer, 2006.
EMMER, M. (ed.): The Visual Mind, The MIT Press, 1993.
Gay, G., & Hembrooke, H. (2004). Activity-centered design: An ecological approach to designing smart tools and usable systems. Mit Press.
GOODMAN, C.: Digital Visions, (NY), Harry N. Abrams, 1989.
GRAU, O.: Virtual Art, from Illusion to Immersion, The MIT Press, 2003.
LAUREL, B. (ed.): Art of Human-Computer Interface Design, Addison-Wesley, 1990.
MAEDA, J.: Design By Numbers, the MIT Press, 2001.
MAEDA, J.: Creative Code, Thames & Hudson, 2004.
KHOLMATOVA, A. (2017). Design Systems: A practical guide to creating design languages for digital products, Smashing Media, Freiburg, 2017
Norman, D. A. (2016). Living with complexity. MIT press.
Teaching Methodologies and Assessment Criteria Methodology and work format:
1. Field research and problem definition (UX research)m. Incorporation of reference projects and best practices.
2. Human Activity Centered design iterative methodology (DCH): investigate (behavior and context); to define; conceptualise (ideation); decide; prototype; validate; evolve.
3. Studio development of digital and physical prototypes (Production and Development)
4. Conclusion > Presentation | Presentation (Peer review and evaluation of projects and results);

Development process:
•Evolution of knowledge in context;
•Rigor in carrying out tasks;
Parameters:
•Creativity; planning; interpretation; concept; language; consistency; technique; prototyping; critical sense, autonomy and presentation skills.
Language Portuguese. Tutorial support is available in English.
Last updated on: 2022-02-28

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