You need to activate javascript for this site.
Menu Conteúdo Rodapé
  1. Home
  2. Courses
  3. Multimedia Design
  4. Digital Narratives

Digital Narratives

Code 13837
Year 1
Semester S1
ECTS Credits 6
Workload OT(15H)/TP(45H)
Scientific area Cinema
Entry requirements None
Mode of delivery Face-to-Face.
Work placements Not available.
Learning outcomes The student must master the basic concepts of narratology and be able to analyze in depth the evolution of narration processes throughout the History of Media.
The student must be able to identify the formulas, models and patterns that characterize narration in digital media. The student must possess the skills and basic knowledges that allow him to create and develop interactive narratives.
Syllabus 1. Introduction to Classical Narratology
1.1. Classic narratological models
1.2. Formalist and Structuralist Narratology
1.3. Narrative and Medium
1.4. New trends in narratology

2. Story Elements
2.1. Storyworld
2.2 .Existents
2.3. Events

2. Digital Narratology
2.1. Ludic systems, ergodic texts and interactive narratives
2.2. Agency, interactivity and plot
2.3. New narrative structures
2.4. Transmedia, hypermedia and database narratives

3. Interactive Narrative Lab
3.1. Story world
3.1.1. Existents
3.1.2. Events
3.2. Narrative Models
3.2.1. Linearity and Multilinearity
3.2.2. Plots, Campaigns and Levels
3.3. Scripting and planning and Cinematic Sequences
3.4. The Narrative Bible
Main Bibliography Crawford, C. (2005). On Interactive Storytelling. United States of America: New Riders.
Murray, J.(1997). Hamlet on the Holodeck: The Future of Narrative in the Cyberspace. Cambridge: MIT Press
Alexander, B. (2011). The New Digital Storytelling: Creating Narratives with New Media. Santa Barbara, California: Praeger
Heussner, T., Finley, T. K., Hepler, J. B., & Lemay, A. (2015) The Game Narrative Toolbox. New York and London: Focal Press
Teaching Methodologies and Assessment Criteria Contact Sessions:
a) Theoretical and practical classes
b) Laboratorial classes
c) Tutorial guidance classes
a) Design and development of the narrative component for a video game or interactive fiction (group assignment/continuous evaluation)
b) Elaboration of a scientific paper about the narrative in a game, series of games or genre (individual assignment)
Language Portuguese. Tutorial support is available in English.
Last updated on: 2023-01-24

The cookies used in this website do not collect personal information that helps to identify you. By continuing you agree to the cookie policy.