Syllabus |
Analysis and discussion of interdisciplinary projects with advanced multimedia interfaces; Visualization interfaces; Stereoscopy; Multimedia Urban Projections and VideoMapping; State of the art, concepts and techniques; Production and adaptation of 2D and 3D content; Trompe-l'oeil; Mapping techniques; Development of group projects: scheduling of projects in the various phases: concept, definition and justification, prototyping/proofing, production, post-production and public exhibition/presentation.
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Main Bibliography |
SCHMITT, D.; THÉBAULT, M.; BURCZYKOWSKI, L. (ed.) (2020) Image Beyond the Screen: Projection Mapping. John Wiley & Sons MANIELLO, D. (2014) Augmented reality in public spaces. Basic Techniques for video mapping. MURRAY, J. H. (2017). Hamlet on the Holodeck, updated edition: The Future of Narrative in Cyberspace. MIT press. MAEDA, J. (2001). Design By Numbers, MIT Press MAEDA, J. (2004). Creative Code, Thames & Hudson COOPER, R. (2009). The Design Agenda, a Guide to a Successful Design Management. New York: Wiley CHEN, C. (2006) Information Visualization: Beyond the Horizon, Springer HALSKOV, K. (2002): Production Methods: Behind the Scenes of Virtual Inhabited 3d, Springer MANOVICH, L. (2002). The Language of New Media, MIT Press MEADOWS, M.S (2002): Pause & Effect: The Art of Interactive Narrative, New Riders Press RIESER, M.; ZAPP, A. (ed.) (2002) New Screen Media, Cinema/Art/Narrative, London, British Film Institute SOMMERER, C. (ed.) (2008). Interface Cultures, Artistic Aspect of I
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Teaching Methodologies and Assessment Criteria |
We use a Project Based Learning method (PBL) to promote active learning, explore real-world problems, seeking a symbiosis between know-what and know-how. The evaluation is continuous and will be based on the student participation in the workshops, development, evolution and presentation of projects, as well as the aesthetic and technical quality of the work.
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