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Workshops II

Code 13841
Year 1
Semester S2
ECTS Credits 4
Workload OT(15H)/TP(45H)
Scientific area Art and Design
Entry requirements N/A
Mode of delivery Face-to-face.
Work placements Does not apply.
Learning outcomes To know and be able to apply new technologies in Design.
To implement prototypes through practical projects.
To develop intellectual and technological resources with critical application of current available technologies.
To explore, contextualize and discuss natural interface paradigms.
To understand the importance of humanizing technology.
To use experimental methodologies in the development of interdisciplinary projects.
To develop ability to work in teams and new contexts.
To work with creativity and autonomy being responsive to organizational requirements and deadlines.
To communicate effectively to different interlocutors in professional contexts.
Syllabus Design of interactive installations for public spaces: interdisciplinary study of interaction design and multimedia interfaces: concepts, taxonomies, natural interaction paradigms, technologies; usability and applications; Virtual Reality: development of virtual environments; Low-cost technologies; Analysis and discussion of interdisciplinary projects in this area and related ones; Development of team projects: timing of projects in various stages: design and rationale, prototypes/sketches, production and postproduction and exhibition/public presentation.
Main Bibliography GRAU, O.: Virtual Art, from Illusion to Immersion, The MIT Press, 2003.
Madsen, Kim H., Qvortrup, Lars (Eds.): Production Methods: Behind the Scenes of Virtual Inhabited 3d, Springer, 2003.
KRUEGER, M.: Artificial Reality II, Addison-Wesley, 1992.
LAUREL, B. (ed.): Art of Human-Computer Interface Design, Addison-Wesley, 1990.
MANOVICH, L.: The Language of New Media, MIT Press, 2002.
MEADOWS, M.S.: Pause & Effect: The Art of Interactive Narrative, New Riders Press, 2002.
MOGGRIDGE, B.: Designing Interactions, MIT Press, 2007.
NUI Group Authors: Multi-Touch Technologies. http://nuigroup.com/log/nuigroup_book_1/
RIESER, M.; ZAPP, A. (ed.): New Screen Media, Cinema/Art/Narrative, London, British Film Institute, 2002.
SAFFER, D.: Designing Gestural Interfaces, O’Reilly, 2009.
SOMMERER, C., MIGNONNEAU, L., KING, D. (eds.): Interface Cultures, Artistic Aspect of Interaction, Transcript Verlag, 2008.
WILSON, S.: Information Arts: Intersections of Art, Science, and Technology, MIT Press, 2002.
Teaching Methodologies and Assessment Criteria We use a Project Based Learning method (PBL) to promote active learning, explore real-world problems, seeking a symbiosis between know-what and know-how. The evaluation is continuous and will be based on the student participation in the workshops, development, evolution and presentation of projects, as well as the aesthetic and technical quality of the work.
Language Portuguese. Tutorial support is available in English.
Last updated on: 2021-07-08

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