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Art and Multimedia

Code 13843
Year 1
Semester S2
ECTS Credits 4
Workload OT(15H)/TP(45H)
Scientific area Art and Design
Entry requirements None.
Mode of delivery Face to face
Work placements Not applicable
Learning outcomes The UC of Art and Multimedia focuses on the description and discussion of the aesthetic, scientific, critical and operative questions arising from the relationship and even technological and media influence on contemporary artistic and cultural processes. Aims to provide a diachronic overview of this issue, focusing on key historical moments, considering the context and use of of the various media purposes.
At the end of this course the student should be able to:
a) Examine the centrality of technological processes in the experience and theory of Art and Design;
b) Understand the cultural practices from the point of view of the media phenomenology, considering subcategories of multimedia, intermedia, transmedia and crossmedia;
c) Identify technologies, media, purpose and poetics, from the point of view of its heterogeneity and specificity;
d) Understand the evolution of the binomial Art / Media points of view of production, mediation and reception.
Syllabus The program integrates and is organized around four themes, namely:
1. Pragmatic, symbolic and reciprocity of the binomials Art and Technique / Art and Technology in order to understand the tradition and avant-garde.
2. Dependence of the art from the asset of creation, manufacture, display, record, reproduction, editing, dissemination, reception and archiving.
3. Artistic, operating and dialectical potential of some central keyconcepts in art theory and in discussion on the means: mimesis, representation, projection, mediation, cybernetics, information, archive, electronic, digital, code, interface, interactivity, hypertext , simulation and immersion.
4. New paradigms of art, design, multimedia, communication and aesthetics.
Main Bibliography FRIEDBERG, A. (2009).The Virtual Window: From Alberti to Microsoft. Cambridge, Mass: The MIT Press.
GIANNETTTI, C. (2012). Estética Digital: Sintopia da Arte, Ciência e Tecnologia. Lisboa: Vega.
GITELMAN, L. (2008). Always Already New: Media, History, and the Data of Culture. Cambridge, Mass: The MIT Press.
JONES, C. A. (2006). Sensorium: Embodied Experience, Technology, and Contemporary Art. Mass: The MIT Press.
LYONS, J.; PLUNKETT, J. eds. (2007). Multimedia Histories: From the Magic Lantern to the Internet. Un. Exeter Press.
MAEDA, J. (2004). Creative Code: Aesthetics + Computation. London: Thames & Hudson
MANOVICH, L. (2008). Software Takes Command - http://lab.softwarestudies.com/2008/11/softbook.html
MITCHELL, W.; Hansen, M. (2010). Critical Terms for Media Studies. Chicago: University of Chicago.
MURRAY, J. (2012). Inventing the Medium: Principles of Interaction Design as Cultural Practice, Cambridge, MA: MIT Press.
RUSH, M. (2005). New Media in Art. London: Thames & Hudson.
Teaching Methodologies and Assessment Criteria This course comprises: (a) expository sessions on themes related to art and multimedia, (b) seminar sessions, in which artistic and bibliographic references are discussed based on some keys of analysis; (c) group work sessions, with a view to producing a critical review of a proposed work or text and developing a theoretical-practical project; and (d) presentation/exhibition sessions and discussion of individual/group theoretical-practical work.
Language Portuguese. Tutorial support is available in English.
Last updated on: 2022-03-07

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