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Design III

Code 14721
Year 2
Semester S1
ECTS Credits 6
Workload PL(30H)/T(30H)
Scientific area Design
Entry requirements Basic notions of Design principles and UI development.
Mode of delivery Face-to-face instruction.
Work placements Not applicable.
Learning outcomes Dominate techniques for problem identification and contextual user needs.
Provide students with knowledge about processes and methodologies essential to the organization and communication of clear functional objective information in developing interactive projects.
Design optimization processes information regarding interaction, consistency and clarity of reading and navigation.
Apply creative techniques to generate and select concepts for digital products.
Acquisition of operational skills for structuring textual and visual content.
Develop project plan and interactive structure using informative and narrative features taking advantage of the fundamentals of graphic and audiovisual language
Establish organizational skills in the presentation of content and development of critical and analytical view about objectives and interactive content.
Syllabus Analysis of interactive products, and identification of specific problems.
Graphical interfaces: functional aspects and interaction concept objectives.
Visual metaphors, navigation and guidance.
Interactivity and consistent experience.
Nonlinear structures and information architecture.
Pre-production structuring objectives, research and state of the art, definitions of concepts.
Development processes, structure, sketching and experience of use, troubleshooting.
Materialization and content integration.
Development of models and mockups.
Navigational prototype development with different fidelity levels: low, medium and high resolution.
Usage of evaluation techniques for digital products.
Main Bibliography Antonelli, Paola. Design and the Elastic Mind, MoMA 2008
Buxton, Bill. Sketching User Experiences: Getting the Design Right and the Right Design, Morgan Kaufmann 2010
Norman, D. A. Emotional Design – Why We Love Everyday Things. Basic Books 2003.
Saffer, Dan. Designing for Interaction: Creating Innovative Applications and Devices, New Riders, 2010
Tidwell, Jenifer. Designing Interfaces: Patterns for Effective Interaction Design. O’Reilly Media, Inc., 2005
Krug, S. Don’t Make Me Think! A Common Sense Approach to Web Usability. New Riders 2005
Teaching Methodologies and Assessment Criteria In this theoretical-practical curricular unit, expository classes will be used to present the syllabus using audiovisual elements. The presentation of projects considered exemplary, followed by debate, acts as a starting point for the projects and as a principle of research to be carried out in the curricular unit. The monitoring of the projects of the discipline will be carried out with the students. The discussion and critical evaluation of the work results will be carried out throughout the semester.

15% Website Analysis
20% Layout
40% Website in Adobe XD
15% Usability Tests
10% project file

UC without exams.

Curricular Unit without exam.
Language Portuguese. Tutorial support is available in English.
Last updated on: 2022-01-26

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