Code |
16077
|
Year |
1
|
Semester |
L0
|
ECTS Credits |
4
|
Workload |
PL(40H)
|
Scientific area |
Design
|
Entry requirements |
None
|
Learning outcomes |
The objective of this course is to enable participants to understand and apply Gamification and Agile methodologies in the management of digital projects, improving production efficiency, increasing interaction and attractiveness of digital products and services, and facilitating the integration of sales and project management teams.
|
Syllabus |
Introduction to Agile and Gamification methodologies Principles of Agile and how to apply them in digital projects Gamification: concepts, techniques, and tools Planning and executing digital projects with Agile and Gamification methodologies Monitoring and evaluating team and project performance
|
Main Bibliography |
Sure, here is the bibliography in APA7 format:
Schwaber, K. (2004). Agile project management with Scrum. Microsoft Press.
Sutherland, J. (2014). Scrum: The art of doing twice the work in half the time. Crown Business.
Zichermann, G., & Cunningham, C. (2011). Gamification by design: Implementing game mechanics in web and mobile apps. O'Reilly Media.
Kapp, K. M. (2012). The gamification of learning and instruction: Game-based methods and strategies for training and education. Wiley.
Cohn, M. (2005). Agile estimating and planning. Prentice Hall.
|
Language |
Portuguese. Tutorial support is available in English.
|