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Avaliação de Aplicações Digitais Interativas

Code 16192
Year 1
Semester L0
ECTS Credits 2
Workload TP(20H)
Scientific area Informatics
Entry requirements Admission Requirements: Students or graduates in Design or equivalent fields, as well as related areas. Students or graduates in Computer Science or equivalent fields, as well as related areas. Holders of a foreign higher education diploma equivalent to the 1st cycle of the Bologna process, or recognized as suitable by the Scientific Council of the Faculty of Arts and Letters, in the mentioned areas. Holders of an academic, scientific, or professional curriculum recognized by the Scientific Council of the Faculty of Arts and Letters, in the study cycle areas.
Learning outcomes Participants will learn how to create and evaluate interfaces for interactive digital applications, with a focus on usability and user experience. Methodologies for user-centered design will be covered, such as predicting, exploring, and problematizing future scenarios, as well as techniques like card sorting, focus groups, task analysis, flowcharts, persona creation, and others for interface evaluation. Concepts of usability, user experience, and evaluation methods, including the psychology of emotions, will also be discussed. Participants will be guided to apply these concepts and techniques in the creation of interactive digital applications, such as games, software, and other applications.
Syllabus Definition and Concepts:

Usability and user experience.
Interface evaluation techniques.
Iterative design.
User-Centered Design.
Society-Centered Design.
Personas.
Action/decision flowcharts.
Main Bibliography References: Papanek, V., & Fuller, R. B. (1972). Design for the real world. Manzini, E. (2015). Design, when everybody designs: An introduction to design for social innovation. MIT Press. Krug, S. (2000). Don't Make Me Think: A Common Sense Approach to Web Usability. Indianapolis, IN, USA: Que Corp. Norman, D. (2013). The design of everyday things: Revised and expanded edition. Basic Books. Moule, J. (2012). Killer UX design. SitePoint. Nodder, C. (2013). Evil by design: Interaction design to lead us into temptation. John Wiley & Sons. Gothelf, J., & Seiden, J. (2021). Lean UX. O'Reilly Media, Inc. McEwen, A., & Cassimally, H. (2013). Designing the internet of things. John Wiley & Sons.
Language Portuguese. Tutorial support is available in English.
Last updated on: 2023-06-16

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