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Ferramentas para Videojogos

Code 16205
Year 1
Semester L0
ECTS Credits 2
Workload TP(20H)
Scientific area Design
Entry requirements None
Learning outcomes Theoretical introduction to the Unreal engine, with an emphasis on developing technical skills and basic programming for electronic game design. By the end of the course, it is expected that students will be able to create simple projects and understand the key concepts and tools of Unreal Engine 5.
Syllabus Introduction to Unreal Engine 5
Unreal Engine 5 User Interface
Fundamentals of visual programming in blueprints
Creating a project from scratch
Practical activity: Creating a basic scenario
Fundamentals of animation and physics
Practical activity: Creating a playable character
Fundamentals of lighting and visual effects
Practical activity: Adding effects and lighting to the game
Project publication
Main Bibliography Epic Games. (2021). Unreal Engine 5. https://www.unrealengine.com/en-US/what-is-unreal-engine-5

Willmott, W. (2019). Unreal Engine 4 for Beginners. Packt Publishing Ltd.

Hussain, M. (2020). Mastering Unreal Engine 4.x Game Development. Packt Publishing Ltd.
Teaching Methodologies and Assessment Criteria Introduction to Unreal Engine 5 Unreal Engine 5 UI Visual programming fundamentals in blueprints Creating a project from scratch Practical activity: Creating a basic scenario Fundamentals of animation and physics Practical activity: Creating a playable character Lighting and Visual Effects Fundamentals Practical activity: Adding effects and lighting to the game Publishing a project.
Language Portuguese. Tutorial support is available in English.
Last updated on: 2024-02-16

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