Code |
16205
|
Year |
1
|
Semester |
L0
|
ECTS Credits |
2
|
Workload |
TP(20H)
|
Scientific area |
Design
|
Entry requirements |
None
|
Learning outcomes |
Theoretical introduction to the Unreal engine, with an emphasis on developing technical skills and basic programming for electronic game design. By the end of the course, it is expected that students will be able to create simple projects and understand the key concepts and tools of Unreal Engine 5.
|
Syllabus |
Introduction to Unreal Engine 5 Unreal Engine 5 User Interface Fundamentals of visual programming in blueprints Creating a project from scratch Practical activity: Creating a basic scenario Fundamentals of animation and physics Practical activity: Creating a playable character Fundamentals of lighting and visual effects Practical activity: Adding effects and lighting to the game Project publication
|
Main Bibliography |
Epic Games. (2021). Unreal Engine 5. https://www.unrealengine.com/en-US/what-is-unreal-engine-5
Willmott, W. (2019). Unreal Engine 4 for Beginners. Packt Publishing Ltd.
Hussain, M. (2020). Mastering Unreal Engine 4.x Game Development. Packt Publishing Ltd.
|
Teaching Methodologies and Assessment Criteria |
Introduction to Unreal Engine 5
Unreal Engine 5 UI
Visual programming fundamentals in blueprints
Creating a project from scratch
Practical activity: Creating a basic scenario
Fundamentals of animation and physics
Practical activity: Creating a playable character
Lighting and Visual Effects Fundamentals
Practical activity: Adding effects and lighting to the game
Publishing a project.
|
Language |
Portuguese. Tutorial support is available in English.
|