| Code |
16205
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| Year |
1
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| Semester |
L0
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| ECTS Credits |
2
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| Workload |
TP(20H)
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| Scientific area |
Design
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|
Entry requirements |
None
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|
Learning outcomes |
Theoretical introduction to the Unreal engine, with an emphasis on developing technical skills and basic programming for electronic game design. By the end of the course, it is expected that students will be able to create simple projects and understand the key concepts and tools of Unreal Engine 5.
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Syllabus |
Introduction to Unreal Engine 5 Unreal Engine 5 User Interface Fundamentals of visual programming in blueprints Creating a project from scratch Practical activity: Creating a basic scenario Fundamentals of animation and physics Practical activity: Creating a playable character Fundamentals of lighting and visual effects Practical activity: Adding effects and lighting to the game Project publication
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Main Bibliography |
Epic Games. (2021). Unreal Engine 5. https://www.unrealengine.com/en-US/what-is-unreal-engine-5
Willmott, W. (2019). Unreal Engine 4 for Beginners. Packt Publishing Ltd.
Hussain, M. (2020). Mastering Unreal Engine 4.x Game Development. Packt Publishing Ltd.
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Teaching Methodologies and Assessment Criteria |
The Unreal Engine 5 course for beginners will be taught in theoretical and practical classes, with an emphasis on the practical application of the concepts learned. Students will be evaluated in practical projects, based on quality and originality criteria, as well as a final exam to evaluate the theoretical knowledge acquired. Attendance in classes will be mandatory for approval in the course.
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Language |
Portuguese. Tutorial support is available in English.
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